draw a mesh with points of different size using a shader


    Aug 10 2018 | 2:33 pm
    Hello, is it possible to draw a mesh with points of different sizes using a shader ?
    In the patch attached to this question I have already created a shader and I'm using it to animate a mesh (created using a gridshape).
    I'd like to know how if it it possible to use the noise texture (I'm already using) to draw some points with a bigger size.