Aug 15 2006 | 4:36 pm

Okay, I'm determined to learn Jitter. I'm inspired by the jitter recipes. It seems that the tutorials are the way to learn, so for the 2nd time I'm staring them again. This time, however, I'm doing it in an interactive way, making sure I don't move on without trying to creatively process the information.

I was a little intimidated by y'all at first, but I thought I would jump right in and start asking questions. I realize that some of the info. may be covered in later chapters so feel free to just tell me to keep working through and I'll get to my answer.
Here is a patch that I made that randomly fills a 2x2 matrix. I'm looking for an easier way to fill a larger matrix without putting a "random" module on each coordinate. I'd like to have all the coordinates continuously changing as well. I'm not so good with equations, so an answer that is more visual would help. I'm willing to work on my math though if that really is the best way.

Patch is below:

thanks!

- Aug 15 2006 | 5:37 pmif you make the matrix 8 X 8 and change the two randoms that were 4 to 16, it works fine. If you double the randoms over the matrix size, it works. Is this not what you wanted?KeithOn 8/15/06, Tyson Rogers wrote: > > Okay, I'm determined to learn Jitter. I'm inspired by the jitter recipes. It seems that the tutorials are the way to learn, so for the 2nd time I'm staring them again. This time, however, I'm doing it in an interactive way, making sure I don't move on without trying to creatively process the information. > > I was a little intimidated by y'all at first, but I thought I would jump right in and start asking questions. I realize that some of the info. may be covered in later chapters so feel free to just tell me to keep working through and I'll get to my answer. > Here is a patch that I made that randomly fills a 2x2 matrix. I'm looking for an easier way to fill a larger matrix without putting a "random" module on each coordinate. I'm not so good with equations, so an answer that is more visual would help. I'm willing to work on my math though if that really is the best way. > > Patch is below: > > thanks! > > > max v2; > #N vpatcher 345 433 945 833; > #P origin 0 30; > #P toggle 36 52 15 0; > #P toggle 294 20 15 0; > #P window setfont "Sans Serif" 9.; > #P window linecount 1; > #P newex 36 86 52 196617 metro 11; > #P newex 294 56 52 196617 metro 10; > #P button 196 63 15 0; > #P newex 247 156 57 196617 pack 0 0 0; > #P message 252 185 102 196617 setcell $2 $3 val $1; > #P newex 312 100 52 196617 random 4; > #P window linecount 2; > #P newex 194 100 53 196617 random 257; > #P user jit.pwindow 411 324 82 62 0 1 0 0 1 0; > #P newex 254 100 52 196617 random 4; > #P button 126 126 15 0; > #P window linecount 1; > #P newex 139 265 46 196617 jit.print; > #P newex 131 237 105 196617 jit.matrix 1 char 2 2; > #P window linecount 8; > #P comment 437 79 100 196617 okay , randomly filling a 2x2 matrix. now , what's an easier way to fill a larger matrix without using a random module for each coordinate?; > #P connect 14 0 12 0; > #P connect 12 0 3 0; > #P connect 8 0 1 0; > #P connect 3 0 1 0; > #P connect 1 0 2 0; > #P connect 10 0 6 0; > #P connect 11 0 10 0; > #P connect 6 0 9 0; > #P connect 9 0 8 0; > #P connect 10 0 4 0; > #P connect 4 0 9 1; > #P connect 7 0 9 2; > #P connect 13 0 11 0; > #P connect 10 0 7 0; > #P connect 1 0 5 0; > #P pop; > >
- Aug 15 2006 | 5:38 pmalso, you could try urn and group, if you want to fill all at the same time.On 8/15/06, keith manlove wrote: > if you make the matrix 8 X 8 and change the two randoms that were 4 to > 16, it works fine. If you double the randoms over the matrix size, it > works. Is this not what you wanted? > > Keith > > On 8/15/06, Tyson Rogers wrote: > > > > Okay, I'm determined to learn Jitter. I'm inspired by the jitter recipes. It seems that the tutorials are the way to learn, so for the 2nd time I'm staring them again. This time, however, I'm doing it in an interactive way, making sure I don't move on without trying to creatively process the information. > > > > I was a little intimidated by y'all at first, but I thought I would jump right in and start asking questions. I realize that some of the info. may be covered in later chapters so feel free to just tell me to keep working through and I'll get to my answer. > > Here is a patch that I made that randomly fills a 2x2 matrix. I'm looking for an easier way to fill a larger matrix without putting a "random" module on each coordinate. I'm not so good with equations, so an answer that is more visual would help. I'm willing to work on my math though if that really is the best way. > > > > Patch is below: > > > > thanks! > > > > > > max v2; > > #N vpatcher 345 433 945 833; > > #P origin 0 30; > > #P toggle 36 52 15 0; > > #P toggle 294 20 15 0; > > #P window setfont "Sans Serif" 9.; > > #P window linecount 1; > > #P newex 36 86 52 196617 metro 11; > > #P newex 294 56 52 196617 metro 10; > > #P button 196 63 15 0; > > #P newex 247 156 57 196617 pack 0 0 0; > > #P message 252 185 102 196617 setcell $2 $3 val $1; > > #P newex 312 100 52 196617 random 4; > > #P window linecount 2; > > #P newex 194 100 53 196617 random 257; > > #P user jit.pwindow 411 324 82 62 0 1 0 0 1 0; > > #P newex 254 100 52 196617 random 4; > > #P button 126 126 15 0; > > #P window linecount 1; > > #P newex 139 265 46 196617 jit.print; > > #P newex 131 237 105 196617 jit.matrix 1 char 2 2; > > #P window linecount 8; > > #P comment 437 79 100 196617 okay , randomly filling a 2x2 matrix. now , what's an easier way to fill a larger matrix without using a random module for each coordinate?; > > #P connect 14 0 12 0; > > #P connect 12 0 3 0; > > #P connect 8 0 1 0; > > #P connect 3 0 1 0; > > #P connect 1 0 2 0; > > #P connect 10 0 6 0; > > #P connect 11 0 10 0; > > #P connect 6 0 9 0; > > #P connect 9 0 8 0; > > #P connect 10 0 4 0; > > #P connect 4 0 9 1; > > #P connect 7 0 9 2; > > #P connect 13 0 11 0; > > #P connect 10 0 7 0; > > #P connect 1 0 5 0; > > #P pop; > > > > >
- Aug 15 2006 | 5:45 pmjit.noise ?On 8/15/06, keith manlove wrote: > if you make the matrix 8 X 8 and change the two randoms that were 4 to > 16, it works fine. If you double the randoms over the matrix size, it > works. Is this not what you wanted? > > Keith > > On 8/15/06, Tyson Rogers wrote: > >> > Here is a patch that I made that randomly fills a 2x2 matrix. I'm looking for an easier way to fill a larger matrix without putting a "random" module on each coordinate. I'm not so good with equations, so an answer that is more visual would help. I'm willing to work on my math though if that really is the best way. > >
- Aug 15 2006 | 6:18 pmThanks!Keith, what does doubling the randoms over the matrix size do?Scott, I think jit.noise is doing exactly what I was trying to do.I'm going to keep working through the tutorials, I think I have the jist of what I needed.Thanks for your help.
- Aug 15 2006 | 8:36 pmHi Tyson, jit.noise i nice and fast but is only one kind of noise. There are some really beautiful noise options in jit.bfg which runs slower but is vast in possiblities.wesOn 8/15/06, Tyson Rogers wrote: > > Thanks! > > Keith, what does doubling the randoms over the matrix size do? > > Scott, I think jit.noise is doing exactly what I was trying to do. > > I'm going to keep working through the tutorials, I think I have the jist of what I needed. > > Thanks for your help. > >
- Aug 17 2006 | 7:29 amOn 15-Aug-2006, at 22:36, Wesley Smith wrote:> jit.noise i nice and fast but is only one kind of noise. There are > some really beautiful noise options in jit.bfg which runs slower but > is vast in possiblities.There are also vast possibilities in the new Litter Bundle for Jitter package: Gaussian noise, exponential noise, Poisson noise, beta and arc-sine noise, band-limited white noise, and much more.And they're fast.A public beta will be coming out very soon. Stay tuned.-- Peter-------------- http://www.bek.no/~pcastine/Litter/ ------------- Peter Castine | +--> Litter Power & Litter Bundle for Jitter | Industry-strength math for everyday use |.................................................. Composer | iCE: Essential Tools for Sequencing, Recording Sonic Artist | & Interface Building in Max/MSP Software Developer | Nortron: The Idea Palette | http://www.dspaudio.com/ |.................................................. p@castine.de | http://www.castine.de/ home|chez nous|wir