I was just testing a setup with different layers of video each processed by
a series of slab objects. The slab routing is switched in realtime, so they
have to be "stand-by". I build groups of slab with a static shader file
name, but noticed that if they don't do anything, they are still eating my
cpu. With 8 slabs this is fine, but the difference between 8 and 24 is about
30%. (pentium m 1.86)
When I DO put them to use, the increase in cpu usage is a little or a
lot depending on what they're doing, like I would expect.
I am wondering if there is a way to efficiently manage large amounts of slab
fx without draining the cpu. Maybe someone can give a little insight on how
slab is handled by Jitter? Is it normal to get cpu utilization from inactive
slab objects? If so, is it possible to dynamically load sfx files without
getting hick ups? Thanks.