Since i've seen this topic a million times discussed on this forum and I've been overcome with the urge to discuss it... here it is.
There are so many different ways to create envelope followers in MSP. Slide, rampsmooth, vectral, deltaclip, low pass filters etc. Now I want to here what people have to comment on the affectiveness of using each for a particular application. One thing I've been working on some time is envelope following percusive signals. This requires a signal network that is quick to react to rising signals and slow to decay... the problems I have is trying to get a smooth evelope signal with few discontinuities since a short attack time equates to sudden increases in the envelope when it is decaying. Trying to use a low pass filter to get rid of these bumps ends up affecting the response time... etc. Anywho comments suggestions... would greatly be appreciated.