Sorry if its common openGL knowledge, but couldn't find how to fade any 3d object (in my case: a text3D overlayed over a videoplane). I've tried with the alpha of the color of the text, but that disn't work, sadly. Any tips?
My patch is basically jit.gl.text3d.maxhelp, except I have more than 1 text3D and I use jit.gl.videoplane instead of a mesh and a texture. The effect wanted is to fade in and fade out the text in front of a video: to control the transparency/opacity of the 3D text, sorry if that wasn
if you want depth_enable and blend_enable for transparency, you have to do depth sorting manually.
what this means is you must turn off @automatic mode for all gl objects in the scene.
then you manually send out bangs to the objects, in the order you want them drawn, after the "erase" message, and before the gl.render draw bang.
in your case you would bang the videoplane first, then bang the text3d.