(do I really need the emoticons? I hope not....)
on the floor there's a long wooden table/on the table there's an open book/
on the page there's a detailed drawing/and on the drawing is the name I took
Gregory Taylor http://www.rtqe.net
hi! this is the basic patch for the superformula. please see the paper of johan gielis and peter bource.
i am using irregular params to break the shapes apart.
of course more matrix dim more res.
but the patch is very cpu intensive. i am currently trying to port a superformula shader from the vvvv community from hlsl to cg and jitter. hard times. i will upload the shader as well. this is a shout out to the cg boys in the forum.
the spirals are nurbs. i posted some patches recently and asked for some alternative solutions. one was NurbWorm.
I can't seem to get BoundedBfgParticles or the supershape patch to open. I
am on a mac. It doesn't seem to be a max file, txt file, or zip file. They
want to open in excel. If I look at it as txt in textwrangler, I certainly
see a lot of max stuff in there combined with other symbols.
What format are these supposed to be in? Could you try zipping them or
posting them as text?
On 6/20/07 3:13 AM, "didi bruckmayr" wrote:
> one more patch for the particle emitter stuff. actually gl.multiple and
> various noise.
> matrix dim above 20 20 generates nice clouds, but too much for my pb.
> have fun!
I have an earlier version of super shape from the forums a while back
that had some issues, but yours works really nicely it seems.
Im very impressed. This is great, keep it up!
On Jun 20, 2007, at 5:37 AM, didi bruckmayr wrote:
> hi! this is the basic patch for the superformula. please see the
> paper of johan gielis and peter bource.
> i am using irregular params to break the shapes apart.
> of course more matrix dim more res.
> but the patch is very cpu intensive. i am currently trying to port
> a superformula shader from the vvvv community from hlsl to cg and
> jitter. hard times. i will upload the shader as well. this is a
> shout out to the cg boys in the forum.
> the spirals are nurbs. i posted some patches recently and asked for
> some alternative solutions. one was NurbWorm.
I still can't seem to get these patches to open, and would really like to use them. Tried opening them as text, unzipping them, and changing the extention. Anyone know what the problem might be? I am on a mac. The 3 attachements I would like to look at are:
Microsoft and Nvidia developed Cg and HLSL in consultation with each
other so the syntax is nearly identical. The trickiest part is taking
apart the .fx files and figuring out how rebuild all the extra stuff
around the actual shader in jitter. Porting the shader code itself is
On 7/3/07, bart wrote:
> Nice shapes but to abstract for me!
> How do you convert hlsl to cg?
> Is there a specific way to do that or a work around?
> Or do we have to do that by trial and a lot of errors? :)
> Grzz, Bart