FM in gen?

    Jun 02 2012 | 12:04 am
    iS FM feedback working in Gen now? Are there any demos?

    • Jun 02 2012 | 1:47 am
      I'm asking because I have the code for the FM sync oscillators in C++, and I don't know whether to import the C++ into Gen, build it with the SDK, or redesign it in Gen. I built the oscillators in MSP, but they are useless. No feedback in MSP )
    • Jun 02 2012 | 4:36 am
      Feedback FM is most definitely possible in Gen - there are a couple of feedback FM examples in the /examples/gen folder in the gen~.ffm.maxpat
    • Jun 02 2012 | 4:46 am
      Wowoo!,,,for other readers of this thread, I'll mention,k I did try to use a delay buffer set to the same length as sample block size (as it would be called in ASIO) in MSP, to provide sample-accurate FM with feedback. For some reason beyond me, it still did not work. Theoretically at least, it should have worked. So I've been waiting a long time for Gen to be production worthy )
    • Jul 05 2012 | 9:22 pm
      Any code for this? Would like to check it out...
    • Jul 20 2012 | 8:14 am
      I don't know if this helps anybody, or if it's correct... but here's my take on a functioning gen FM patch.
    • Dec 10 2016 | 6:21 pm
      Just stumbled on this Billy, it's great!
    • Dec 11 2016 | 10:36 am
      Veeerrry crunchy :)
    • Dec 11 2016 | 11:35 pm
      Yes, you can codebox code for an anti-aliased oscillators with FM and sync here: