I am working on a DVD with 5.1 sound and images processed or generated with
Jitter. I am recording in two stages. First, I record the sound with
sfrecord~ while running the images at 180x120 in a "proof" mode. My
composition algorithm generates the music along with messages to jitter
objects that are frame-indexed and stored in collections. Second, I set
frame size to 720x480 and jit.qt.record with lossless DV codec in framedump
mode. As the frames are dumped, I use the frame numbers to index the
collectiions and the message recorded are strobed out in perfect sync. The
result is a movie and a sound file that match beautifully when reassembled
in Final Cut.
OK to that's the idea. Here's the problem. Framedump works very nicely
when processing a QT movie but much of my video is generated with openGL
objects driven by a qmetro. Is there something equivalent to framedump for
openGL or do I just have to run the metro at a very low speed to assure that
no frames are dropped.
Gary Lee Nelson