The future of Jitter is on the GPU. Which means that increasingly the answer to many questions is to create a Slab based chain of effects or slab/shader based solutions to problems. Yet, in many ways this technique degrades the end-user experience of the programming environment by killing the intuitive "building block" approach. I'm wondering if in future versions of jitter a more integrated appoach to shaders as objects might be available. As much as I'd love to work on the GPU, for video projects I find myself returning to the realm of non-gpu jitter objects and realizing how simple and wonderful the ability to work in that environment is, as opposed to complicated mess that is the GPU side. The creation of analogous GPU objects to perform the same tasks as standard Jitter objects would make this process much easier.