Gen~ Noise seed?

    May 09 2013 | 3:02 pm
    Hello i'm generating random values with noise and sah in 2 gen~ patches, the problem i have is that the values are the same in both patches so i was wondering if there is a seed option for noise in gen~

    • May 10 2013 | 5:59 pm
      There's not a seed for the noise operator, but there are plenty of ways to mangle noise output to get very different results....
    • May 10 2013 | 7:12 pm
      ya... i hoped for a more "embedded" solution but... thank you a lot anyway, it's a smart way to do that, i'll definitely go for it!