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Hi Maxers,
do you know how can I get a rectangle 0 out from jit.gl.node? It seems like it just gives me a rectangle 1 texture and I cannot find a way to transform it then into a rectangle 0.
Do you have some ideas?
use the "sendoutput" message to jit.gl.node to send the "rectangle 0" message to the output texture. the dimensions will then be scaled up to the nearest power of 2: