Get @rectangle 0 Texture out from jit.gl.node


    May 10 2018 | 9:47 am
    Hi Maxers, do you know how can I get a rectangle 0 out from jit.gl.node? It seems like it just gives me a rectangle 1 texture and I cannot find a way to transform it then into a rectangle 0. Do you have some ideas?

    • May 10 2018 | 5:51 pm
      use the "sendoutput" message to jit.gl.node to send the "rectangle 0" message to the output texture. the dimensions will then be scaled up to the nearest power of 2:
    • May 10 2018 | 7:16 pm
      Thanks a lot Rob!