GL : Antialiasing for polygons ?


    Nov 19 2010 | 7:04 pm
    Hi,
    I was wondering about using jit.gl.mesh to draw lots of blended 2D poligons faster than the standard LCD. (from datas sended from java)
    I can't find a way to get Antialiased polygons.
    I tried [antialias 1]->[jit.gl.mesh] but it works only for lines, not polygons. (see picture below)
    I also tried [fsaa 1]->[jit.gl.render] or using [jit.gl.sketch], but is the same.
    Is there a way is it always like this in opengl ?
    Or is it the fault of my graphic card ?
    (MPB 2,4Ghz 2008 unibody)
    Thanks,

    • Nov 19 2010 | 7:26 pm
      Hi Alexandre,
      Do you have @fsaa 1 set on your jit.window/pwindow?
      If you are still having problems, maybe post a simple patch?
      -Ben
    • Nov 19 2010 | 7:59 pm
      Thanks Ben!