I'm building this interface that looks similar to what "perspective view"
would be in a 3d modelling application. Its basically a horizontal grid
plane with a collection of shapes/models sitting on top. Now I'd like
implement the same mouse interfacing as a regular 3d app, were you can click
and drag on the screen to move the camera viewpoint in relation to the
I started by putting a jit.gl.handle in the middle, but that's as far as I
got. It outputs axis/rotation. How can I convert that to the xyz position of
the camera? Or is this not the way to go?