All of us on this forum ( at least most) came to max/msp because it had
the potential to open the doors to the world of advanced sound manipulation.
i myself knew nothing knew nothing of granular or fft, nothing of how the
computer processes sound. so i started reading. I read Curtis Roads' The
Computer Music Tutorial. YAY. good for me. ( and for all of you-read it).
and i started trying to make stuff in max :) i'm sure we've all had the
requisite moments of hair pulling. but you get someplace, I got someplace.
i started making little re-triggers ( nothing i've ever made has been that
good) i tried a few things. really what i wanted ( no use lying to save
face) was to make Aphex Twin/Squarpusher sounds. i think allot of us did.
well, at some point i ran across dblue's Glitch. to a certain degree that
was the death of my quest for knowledge. i stopped reading the forum,
stopped making my little experiments. just started making music. and that
was good. Glitch is a good pluggin. but it turned out to be a crutch.
started being hard to "hide" the fact that i was using it. and thats
frustrating. i mean, my songs come out the way i like. but the sound itself
has become a tad stagnant. i mean, dblue is using all the basic elements in
his pluggin. and its great. but what shall we do now? i hear that pluggin
everywhere. it has a SOUND. and i guess im not quite sure about my question
either, i guess it would be " whats next in the world of
synthesis/processing? what are we missing. whats next?" are we glitching too
much? is it reaching saturation?"
hope that is not too off topic. the way i see it you all are on the cutting
edge though. so you are the ones to ask/discuss :)
just as an example ( not self promotion)
track is an example of over use ( laziness) of said pluggin i hope
the rest aren't as obvious