I've been working on this patch for a few weeks now and I'm at a point
where I need some direction.
The attached jpeg shows typical settings for the sliders and toggles.
The patcher (attached) produces a continuous iteration of spheres that
vary in scale, position and color using sliders on oscillators. Each
modulator has two sinewave frequency sliders and one amplitude slider.
The camera has a zoom slider and two other position flonums.
When the sequence of spheres is rendered, the current sphere is
rendered in 3D. However, the previously generated spheres are rendered
in 2D. How can I render/generate the entire sequence in 3D?
I want to be able to move the camera around the 3D sequence of spheres
while they are being generated.
I experimented with jit.multiple but that just replicates a single 3D
sphere in a 2D array. Poly~ seems very CPU intensive for the amount of
duplication required. Is there a way to render a 3D object in frame 1
and add another 3D object to frame 1 for frame 2 etc.?
I posted this problem before and got some good advice about iterations
that got me this far. I hope someone can point me in the right
direction on this next step.
Cheers, Chuck Henry