here's a quick question...
part of my ridiculous new installation involves the graphic 3D representation of a bacterial colony following instructions from an AI system running on another machine. for reasons of practicality i have limited the colony to 20 members (though if possible i will add a few more). each one is represented by an instance of jit.gl.gridshape with a jpg texture and individual positioning data. all this code is pretty efficient - at least i assume it is because i borrowed most of the thinking from the towers of hanoi patch from the jitter examples. it was a great help.
the computer (a dual 1.25 G4) will be running this openGL patch alongside 6 audio processing subpatches and 1 subpatch sedning serial data. so my question is this; would it be more efficient to keep my 3D patch as it is, or would loading multiple .obj files be better?
i'd be happy to post the patch if necessary.