Here's an .STL writer. How do I interpret GL matrices?

    Dec 02 2012 | 11:42 pm
    I wrote this .stl exporter. (see below)
    I was hoping to translate the matrix output of isosurf, nurbs or something else fun into blender but they seem to all output in quadgrid and from the documentation I can't quite figure out how all the vertices line up.
    Anyone have any insight?

    • Dec 07 2012 | 5:35 am
      biggity bump? Thought *someone* would know how quadgrid actually works.