hotkey designation


    Aug 27 2008 | 11:13 pm
    Max five gives automatic jit., number, float, bang, comment , message, object boxes on pressing the keyboard hotkeys on the patching canvas. but some things are now harder. I never had to write out inlet or outlet before in Max 4. I request if its not already done that a mappable clippings or new object list could be created and modified so that every user can design a keyboard layout to automate individual objects or maybe even abstractions per key in the patching window.

    • Aug 27 2008 | 11:29 pm
    • Aug 28 2008 | 11:36 am
      You could use this patch. Click the toggle to turn on then ALT+I creates an inlet and ALT+O creates an outlet.
      The ASCII codes are different from Max 4 to Max 5 (?). I posted in a Max 4 format so everyone can use/modify it but the key codes are in Max 5 format as it's for Max 5.
    • Aug 28 2008 | 1:18 pm
      Here is a similar method, in this case using the , and . keys but of course you could edit the patch to any key you chose.
      The downside is you would have to add it to every patch you work on. I find it much easier to double click and then add from the object palette.
      lh
    • Aug 28 2008 | 2:48 pm
      Quote: thereishopeforus@hotmail.com wrote on Thu, 28 August 2008 15:18
      ----------------------------------------------------
      > Here is a similar method, in this case using the , and . keys but of course you could edit the patch to any key you chose.
      >
      > The downside is you would have to add it to every patch you work on. I find it much easier to double click and then add from the object palette.
      >
      > lh
      ----------------------------------------------------
      That's basically the same as my patch but you can't add extra keys so easily using the coll object. Also if you press those keys while typing normally it causes object to be created, hence why the ALT key.
      As for adding it to any patch just swap the toggle for a [loadmess 1] and add it to your extras menu then you don't have to. And because of the mode 2 command you only need one instance of it while Max/MSP is open.
      I think the reason for the different ASCII codes in the max versions is because I am using a French keyboard? Seems a bit odd though.
    • Aug 28 2008 | 3:09 pm
      But won't that create inlets and outlets only in the patch containing the [thispatcher] object? Sorry if I'm getting something confused!
      lh
    • Aug 28 2008 | 7:49 pm
      On Aug 27, 2008, at 4:13 PM, Derek Franz wrote:
      > Max five gives automatic jit., number, float, bang, comment ,
      > message, object boxes on pressing the keyboard hotkeys on the
      > patching canvas. but some things are now harder. I never had to
      > write out inlet or outlet before in Max 4. I request if its not
      > already done that a mappable clippings or new object list could be
      > created and modified so that every user can design a keyboard layout
      > to automate individual objects or maybe even abstractions per key in
      > the patching window.
      You can edit the file max-keycommands.txt to add object creation
      hotkeys. Just remember to back it up as it can be replaced during
      updates.
      I don't have a Win box in front of me right now, but if you're on a
      Mac it lives at /Applications/Max5/Cycling '74/init/max-keycommands.txt
      I have inlet and outlet creation assigned to a and z.
      Vlad
      Vlad Spears
      Tanj! I'm already out of Known Space!
      http://www.daevlmakr.com
    • Aug 28 2008 | 9:07 pm
      Already done Emmanuel! Thanks anyway. This has increased my inlet and outlet patching efficiency by about 0.7 seconds =D
      lh
    • Aug 28 2008 | 9:15 pm
    • Sep 03 2008 | 7:14 am
      the hotkey designation works really easy and well but if I try to assign a capital letter, e.x. 'I' or 'K' or whatever it doesn't work...why is that - because 'P' is assigned and works well....?
      can't u use capital letters for hotkey assignements?
      Cheers
      Peer