Check out the TUTORIALS! :) There is one in the Max tutorial PDF (available for download from cycling74.com) called "Collectives: Grouping Files into a Single Project" (it's hidden near the end).
I'm a recently recovering noob though so.....Click file -> build collective/application/plugin -> click "build" -> choose "application" for the format -> name that shizz -> click "save". Send it to all your friends and then get together for a big ass jam session. :D
Also, you can not compile for an XP machine on OSX, you need a windows box for that.
"I'm a recently recovering noob though so.....Click file -> build collective/application/plugin -> click "build" -> choose "application" for the format -> name that shizz -> click "save". Send it to all your friends and then get together for a big ass jam session. :D"
if I do this is the application going to work without the max msp runtime environment ?
its boring if you can't compile for windows on a mac .. on the other hand, who f*cks windows :) ...
Yes, just make sure you choose application rather than collective from the pull down menu. Collectives need Max or the runtime but applications will run all on their lonesome. I agree that it's frustrating to not be able to compile for Windows...but it also makes perfect sense. I keep meaning to install the demo on my old Windows machine and compile my standalones for my Windows friends but just haven't found the time. Heck, I still need to get UB compatible.....
Good advice Stefan, thanks. I should definitely do collectives too. As for Windows I'm not really anywhere close to having something worthy of charging people for yet. So it's all freeware for now. Hopefully by the time I'm ready to sell patches as applications, Cycling will have done away with the 3rd party Windows libraries and hence the thousand dollar licensing fee too. :)
Quote: Stefan Tiedje wrote on Fri, 02 February 2007 11:15
Hi I am trying to create a stand alone app also.. I know what to do and have read the tutorials.. but I try it as described and the script window just stays on "starting build for my patch.pat". I left this for oer half an hour and still nothing (My patch is not that large - only about 10kb at the moment!) Do I have to put the included patches & sound files in a certain order or something? I have tried it varius different ways but noting seems to work.
I did notice an error when I loaded my patch , nothing to do with the collective editor: