I am trying to animate a camera in spherical coordinates:
and distance from center to look at.
plus, very importantly, I need to be able to control the roll (tilt) of the camera. the following patch illustrates this with the help of a sphere in the center and a box that moves where the camera should be.
now if I apply this jit.anim.node objects to a jit.gl.camera object, it doesnt work at all!
I have been able to create an alternative patch that does it in an oldfashioned way: