I've downloaded new betas for xp,(c74:thanks for this nice summer delight!),
and trying new jitter features.
I was wondering how could one capture depth buffer into texture and then to
matrix. Here's what I've come up with, but it doesn't seem to work as I
expected(I would like to see gray image showing depth of each pixel, but I
get rendered image(colors) as with ordinary render to texture).
Also, captured matrix shows strange values until I turn off rectangle
attribute of jit.gl.texture.
Here's the patch: