can we display the instance produced by poly~in a single bpatcher window?
It is very complicated to open and close many windows.
Thus, I want to encapsulate all sub-windows linked to one poly into one bpatcher.
Thank yoy for the answer.
However, I have not got the technical details from your answer.
Which objects should I use for the controls that hook up to the individual voices within poly~.
What does mean dynamic assignment of sends (forward) and receives?
Is there any instruction for it?
oli larkin wrote on Tue, 22 September 2009 17:52[poly~ adc~s_poly args 5]
edit-> actually i'm not sure that is what you wanted
no problem, he needs that, too, because he had it wrong before.
i think you have to rethink yur patch, not wait ffor a bpatcher
update in maxmsp v 6.
i bet you have interface elements in your poly patcher, and this
is what you should change. everything "control" and "gui" has to
run from the outside world. then it is no problem to have different
voices visible and controllable at the same time without opening 32
Roman Thilenius has also right!
I reached my goal by the method of Matthew Aidekman.
The sound ist twice louder because two instance 1 in [poly~] and [bpatcher] work simultaneously!
I will follow your method!
Thanks very much!
Hmmm. If poly~ could host a bpatcher, that would be a really elegant way of creating mixers, where you have a bunch of identical guis that differ only in subtle details (channel name, x-coordinate, etc.) Require very little cabling between interface and audio.