how to get rid of the drop-shadows


    Feb 11 2008 | 12:49 am

    • Feb 11 2008 | 12:58 am
    • Feb 11 2008 | 2:00 am
      of course for most such cases, jit.glue can do the job.
      but there are many strange things one could try to do with jitter:
      - juxtaposing video screens and specific max interface elements, such as sound graphs...
      - juxtaposing a few windows that are playing directly with the "direct to window" method
      - jit.glue limits the geometric possibilites by keeping all inlets at the same size, which is not necessarily what you want. it also doesnt work very well with matrices of different sizes, while it's very easy to set the size of multiple jit.windows..
      also my intuition tells me that simply juxtaposing separate windows should be less CPU-intensive than pulling them through jit.glue. specially if the proportions i want to obtain would require each video to pass through some jit.scissors first.
      >hmm, > >there's various ways to combine multiple images in one window, >jit.glue being the most straightforward in use. >Did you try that or do I miss something ? > >ciao, > >Joost.
    • Feb 11 2008 | 7:24 am
      or you could use an app called shadowkiller to get rid of all the shadows in os x http://unsanity.com/haxies/shadowkiller b. On 11 Feb 2008, at 03:00, eth1394 wrote:
      > of course for most such cases, jit.glue can do the job. > > but there are many strange things one could try to do with jitter: > > - juxtaposing video screens and specific max interface elements, > such as sound graphs... > > - juxtaposing a few windows that are playing directly with the > "direct to window" method > > - jit.glue limits the geometric possibilites by keeping all inlets > at the same size, which is not necessarily what you want. it also > doesnt work very well with matrices of different sizes, while it's > very easy to set the size of multiple jit.windows.. > > also my intuition tells me that simply juxtaposing separate windows > should be less CPU-intensive than pulling them through jit.glue. > specially if the proportions i want to obtain would require each > video to pass through some jit.scissors first. > > > >> hmm, >> >> there's various ways to combine multiple images in one window, >> jit.glue being the most straightforward in use. >> Did you try that or do I miss something ? >> >> ciao, >> >> Joost.
      Brecht Debackere
      www.autofasurer.net M+32(0)498319302 F+32(0)70429559 Skype : Bdebackere brecht@visualantics.net
    • Feb 11 2008 | 7:27 am
      and next time I need to read the full post instead of just the first sentence. apologies
      On 11 Feb 2008, at 03:00, eth1394 wrote:
      > of course for most such cases, jit.glue can do the job. > > but there are many strange things one could try to do with jitter: > > - juxtaposing video screens and specific max interface elements, > such as sound graphs... > > - juxtaposing a few windows that are playing directly with the > "direct to window" method > > - jit.glue limits the geometric possibilites by keeping all inlets > at the same size, which is not necessarily what you want. it also > doesnt work very well with matrices of different sizes, while it's > very easy to set the size of multiple jit.windows.. > > also my intuition tells me that simply juxtaposing separate windows > should be less CPU-intensive than pulling them through jit.glue. > specially if the proportions i want to obtain would require each > video to pass through some jit.scissors first. > > > >> hmm, >> >> there's various ways to combine multiple images in one window, >> jit.glue being the most straightforward in use. >> Did you try that or do I miss something ? >> >> ciao, >> >> Joost.
      Brecht Debackere
      www.autofasurer.net M+32(0)498319302 F+32(0)70429559 Skype : Bdebackere brecht@visualantics.net
    • Feb 11 2008 | 5:20 pm
      you could also use thomas grills wmangle object...
      oli
    • Feb 11 2008 | 9:33 pm
      how about just using multiple videoplanes?
    • Feb 13 2008 | 12:37 am
      you can also use pwindows, a bunch in one big patch, then script their position, size, and layering using commands to thispatcher, to simulate moving windows etc. (this is in addition to changing the video or resolution etc. of each)
      Creating user control is not as straightforward as with separate windows, but can be done with transparent buttons, mousestate... and presets or pattrs are of course usable for the parameters to thispatcher. you could get pretty wacky, use something like mtr to record how you move them around, then have that played back -- a sequence of the movements you want.
      --CJ
    • Feb 13 2008 | 10:47 am
      Look on Max object site for windowmanager . I Think thet external can help you. It is only for X.
    • Feb 13 2008 | 10:55 am
      Im not shore but i think you can use shell commends to ged rid of the shadows. At the moment im on PC and can`t try it but i remember i run in to som object thet can do thet. Look for SHELL.(http://www.maxobjects.com)
    • Feb 14 2008 | 5:02 pm
      thanks a lot for the hints, i didnt know this object.
      unfortunately the source site for the windowmanger object seems to be down. (maybe apple took some legal action?)
      finally it seems that the logical way to go is to use a few videoplanes.
      -- eth
      >Look on Max object site for windowmanager . I Think thet external >can help you. It is only for X. >-- >jaz