How to put OpenGL graphics into a matrix ?


    Mar 25 2013 | 2:42 am
    How can I put OpenGL graphics(i .e. a cube created by jit.Gl.grideshape) into a jit.matrix ?
    Thanks a lot

    • Mar 25 2013 | 8:37 am
      1. set context render destination to a matrix
      2. jit.gl.node capture to texture, then send to matrix
      3. jit.gl.asyncread
      4. ...
      See jitter tutorial on render destinations.
    • Mar 25 2013 | 7:04 pm
      oh, i forgot the tutorials i studied... it's a stupid qustion. thanks again