i am a bit confused regarding the position and rotate (and rotatexyz)
attribute of the jit.gl.render.
do they operate as a freelooking camera? (like camera and lookat but with
lookat bound to the camera normal?)
it seems that way.
i have a project in which i camera position and rotation. as there is not
way to rotate the camera, should i abandon the camera/lookat and apply
transformations to gl.render directly?