How to "transfer" jit.gl.camera view from one context to a second context ?


    Aug 14 2014 | 5:28 pm
    Hi All,
    I would like to achieve the thing below :
    A first scene in a jit.window (context #1) with four jit.gl.camera shooting details of the scene and a second jit.window (context #2) where are played texture from the cameras in 4 videoplanes.
    I suppose shared_context, jit.gl.node could be my friends, but for the moment it's wide of the target.
    Maybe anyone has suggestion to find the right track ?
    Thanks,
    Pry

    • Aug 15 2014 | 12:14 am
      I think I've found the way.
      thanks.
    • Aug 14 2015 | 8:48 am
      Hi PRY,
      could you share how you did it?
      thanks!