I have a real time patch playing windowed audio. I have the window
functions stored in a buffer, and can change them. What I would like to
have happen, is for there to be a slew time on the window, so that the
old window is interpolated to the new window over the slew time.
I have been kicking this problem around in my head for a minute, and
haven't thought of a particularly good (i.e. elegant) way to do it. Or
rather, I know how I could do it, but have this nagging feeling that
there is a more simple solution than any direction I might embark on.
Has anyone done something like this before, or is there an object or
method I'm not thinking of that helps do something like this, off the
top of anyones head?
barry threw :: sound | (if you would see the stars clearly,
| look hard at the surrounding darkness)
bthrew(at)gmail(dot)com | -Ooka Makoto