Although far from professional, I've created an external (Win32) which emanates several Wiimote features to Max, including:
- Nunchuck (Accelerometer, Analog Stick, Buttons)
- Balance Board (Untested)
- IR Sensor (Untested)
For testing purposes (as well as for fun), I've decided to create a MIDI synth to be controlled by this external. But my mind is drawing blanks toward the question "What should control what?"
My first thought was to use the wiimote's Pitch to control the pitch/frequency of a note, and have the A button control note on/offs. But then I realized how difficult it would be to accurately scale more than one or two octaves at a time, since you would have to bend your arm backwards to get to the other notes (or otherwise set the range to something higher where hitting a specific note would prove more difficult).
After a few more design fails, I decided to ask the community what your thoughts were. How would you prefer to have a Wiimote (+nunchuck?) control your musical performances? Possible things to consider are:
- Musical pitch
- Oscillator types
- Filters (EQ, for example)
- Loop-record / Overdub
- Audio Samples
- (Your thoughts here)...
I'd appreciate any sort of advice from anyone, thanks!