IPhone 3g to Max MSP?


    Sep 21 2008 | 5:17 pm
    Hey everyone, this is my first post here, but I've been using max/msp jitter for about 6 months now, and made various applications, most of which using aka.wiiremote by Masayuki Akamatsu.
    My question: has anyone made a patch to connect the 3g iphone using the 2.1 firmware. I've been searching these forums and a few others but it seems as if a decent method for connect the iphone to max has been lost since the 2.0 software and the loss of installer.app
    I noticed that Masayuki Akamatsu has done some development for the iphone 3g and has applications in the store, however none of them seem to be related to connecting Max.
    Anyone have any ideas? and I apologize if someone has already posted this question, but I wasn't able to find a solid answer from anything I have found.
    Thanks a lot!

    • Sep 21 2008 | 5:25 pm
      There are two applications in the app store that send Open Sound Control (OSC) messages to Max. One is called TouchOSC and the other OSCemote. They are both around $1.
      I've tried both apps and I think they are both pretty solid. TouchOsc has a wider variety of layouts, but OSCemote has the capability of sending accelerometer data over OSC.
    • Sep 21 2008 | 8:50 pm
      buy OSCemote from the app store or some of those midi controllers in
      the music section and you're done
      there is still installer, check the ipone dev website
      but I dont think Masayuki has updated his software yet in any case.
      tom
      On 21 Sep 2008, at 18:17, Alix wrote:
      >
      > Hey everyone, this is my first post here, but I've been using max/
      > msp jitter for about 6 months now, and made various applications,
      > most of which using aka.wiiremote by Masayuki Akamatsu.
      >
      > My question: has anyone made a patch to connect the 3g iphone using
      > the 2.1 firmware. I've been searching these forums and a few others
      > but it seems as if a decent method for connect the iphone to max has
      > been lost since the 2.0 software and the loss of installer.app
      >
      > I noticed that Masayuki Akamatsu has done some development for the
      > iphone 3g and has applications in the store, however none of them
      > seem to be related to connecting Max.
      >
      > Anyone have any ideas? and I apologize if someone has already posted
      > this question, but I wasn't able to find a solid answer from
      > anything I have found.
      >
      > Thanks a lot!
    • Sep 21 2008 | 9:14 pm
      I'm pumped to try these. Question though: is it OK to install the new firmware over a jailbroken iPhone, or will Apple "know" this and send its jailbreak police to come and beat me? Or worse, cause my phone to blow up?
    • Sep 21 2008 | 11:58 pm
      Great, I got OSCemote installed and running on my iphone, it looks exactly what I'm looking for.
      I'm looking now for a Max/MSP patch for connecting the OSC to my patch and having it control my arduino. I have everything in place but the connection from the phone. Again I've been looking around but I must have missed some acronym at some point and cant seem to find anything to get me into Max.
      Thanks a lot for all your help!
    • Sep 22 2008 | 4:27 am
      it is fine to install the 2.1 update over a jailbroken phone. you will have to re-jailbreak it, but nothing else bad will happen, as far as i can tell (having done it earlier this week).
      OSCemote and TouchOSC are great, but anyone know of an iphone app that will allow one to send textual data to the iphone from the mac for display, as well as control data from the iphone to the mac?
      thx
    • Sep 22 2008 | 9:53 am
      hello
      I attached a max 4.6 patch, but it does only implement the sliders and
      the multitouch, not the pads yet.
      To use more parameters just connect a print object to the
      OpenSoundControl object's output, to see what is exactly the message
      you have to route.
      that's it
      max v2;
      On 22 Sep 2008, at 00:58, Alix wrote:
      >
      > Great, I got OSCemote installed and running on my iphone, it looks
      > exactly what I'm looking for.
      >
      > I'm looking now for a Max/MSP patch for connecting the OSC to my
      > patch and having it control my arduino. I have everything in place
      > but the connection from the phone. Again I've been looking around
      > but I must have missed some acronym at some point and cant seem to
      > find anything to get me into Max.
      >
      > Thanks a lot for all your help!
    • Sep 22 2008 | 9:58 am
      Masayuki made a earlier attempt to send text from iphone
      can be of inspiration maybe for you
      check it out here
      On 22 Sep 2008, at 05:27, Jer Welter wrote:
      >
      > it is fine to install the 2.1 update over a jailbroken phone. you
      > will have to re-jailbreak it, but nothing else bad will happen, as
      > far as i can tell (having done it earlier this week).
      >
      > OSCemote and TouchOSC are great, but anyone know of an iphone app
      > that will allow one to send textual data to the iphone from the mac
      > for display, as well as control data from the iphone to the mac?
      >
      > thx
    • Sep 22 2008 | 6:18 pm
      Thanks for submitting your max patch, I plugged it in and it looks great, but I'm having trouble getting my phone connected to the it, I've set my phone settings to the correct ip address and then port 3333 but when I hit the button I'm not seeing any of the fields start to receive data.
      Thanks again for all your help, it's MUCH appreciated!
      Quote: tomgalileo wrote on Mon, 22 September 2008 05:53
      ----------------------------------------------------
      > hello
      >
      > I attached a max 4.6 patch, but it does only implement the sliders and
      > the multitouch, not the pads yet.
      >
      > To use more parameters just connect a print object to the
      > OpenSoundControl object's output, to see what is exactly the message
      > you have to route.
      >
      > that's it
      >
      >
      >
      >
      >
      > On 22 Sep 2008, at 00:58, Alix wrote:
      >
      > >
      > > Great, I got OSCemote installed and running on my iphone, it looks
      > > exactly what I'm looking for.
      > >
      > > I'm looking now for a Max/MSP patch for connecting the OSC to my
      > > patch and having it control my arduino. I have everything in place
      > > but the connection from the phone. Again I've been looking around
      > > but I must have missed some acronym at some point and cant seem to
      > > find anything to get me into Max.
      > >
      > > Thanks a lot for all your help!
      >
      >
      >
      >
      ----------------------------------------------------
    • Sep 22 2008 | 9:33 pm
      I experienced that
      first you have to set your settings on computer, then on iphone
      then close the OSCemote and reopen.
      then open the max patch.
      if you change the settings while the max patch is already open it does
      not work.
      this is what happens to me.
      I think is a udp send/receive and wifi behaviour,
      the patch is fine...i use it everyday
      try...
      On 22 Sep 2008, at 19:18, Alix wrote:
      >
      > Thanks for submitting your max patch, I plugged it in and it looks
      > great, but I'm having trouble getting my phone connected to the it,
      > I've set my phone settings to the correct ip address and then port
      > 3333 but when I hit the button I'm not seeing any of the fields
      > start to receive data.
      >
      > Thanks again for all your help, it's MUCH appreciated!
      >
      >
      > Quote: tomgalileo wrote on Mon, 22 September 2008 05:53
      > ----------------------------------------------------
      >> hello
      >>
      >> I attached a max 4.6 patch, but it does only implement the sliders
      >> and
      >> the multitouch, not the pads yet.
      >>
      >> To use more parameters just connect a print object to the
      >> OpenSoundControl object's output, to see what is exactly the message
      >> you have to route.
      >>
      >> that's it
      >>
      >
      >>
      >>
      >>
      >>
      >> On 22 Sep 2008, at 00:58, Alix wrote:
      >>
      >>>
      >>> Great, I got OSCemote installed and running on my iphone, it looks
      >>> exactly what I'm looking for.
      >>>
      >>> I'm looking now for a Max/MSP patch for connecting the OSC to my
      >>> patch and having it control my arduino. I have everything in place
      >>> but the connection from the phone. Again I've been looking around
      >>> but I must have missed some acronym at some point and cant seem to
      >>> find anything to get me into Max.
      >>>
      >>> Thanks a lot for all your help!
      >>
      >>
      >>
      >>
      > ----------------------------------------------------
      >
      >
    • Sep 22 2008 | 10:29 pm
      I apologize for my lack of understanding but this is the first time working with anything OSC related, so when you say the settings "on computer" before max/msp, what are those settings? do i need to be running something else to recieve OSC input?
      Also one other side question, when I input the IP address of the host from my phone, do I want to use my local ip, 192.681.something.something or my external network ip?
      Thanks!
      Quote: tomgalileo wrote on Mon, 22 September 2008 17:33
      ----------------------------------------------------
      > I experienced that
      > first you have to set your settings on computer, then on iphone
      > then close the OSCemote and reopen.
      >
      > then open the max patch.
      >
      >
      > if you change the settings while the max patch is already open it does
      > not work.
      >
      >
      > this is what happens to me.
      > I think is a udp send/receive and wifi behaviour,
      >
      > the patch is fine...i use it everyday
      >
      > try...
      >
      >
      >
      >
      >
      >
      >
      >
      >
      > On 22 Sep 2008, at 19:18, Alix wrote:
      >
      > >
      > > Thanks for submitting your max patch, I plugged it in and it looks
      > > great, but I'm having trouble getting my phone connected to the it,
      > > I've set my phone settings to the correct ip address and then port
      > > 3333 but when I hit the button I'm not seeing any of the fields
      > > start to receive data.
      > >
      > > Thanks again for all your help, it's MUCH appreciated!
      > >
      > >
      > > Quote: tomgalileo wrote on Mon, 22 September 2008 05:53
      > > ----------------------------------------------------
      > >> hello
      > >>
      > >> I attached a max 4.6 patch, but it does only implement the sliders
      > >> and
      > >> the multitouch, not the pads yet.
      > >>
      > >> To use more parameters just connect a print object to the
      > >> OpenSoundControl object's output, to see what is exactly the message
      > >> you have to route.
      > >>
      > >> that's it
      > >>
      > >
      > >>
      > >>
      > >>
      > >>
      > >> On 22 Sep 2008, at 00:58, Alix wrote:
      > >>
      > >>>
      > >>> Great, I got OSCemote installed and running on my iphone, it looks
      > >>> exactly what I'm looking for.
      > >>>
      > >>> I'm looking now for a Max/MSP patch for connecting the OSC to my
      > >>> patch and having it control my arduino. I have everything in place
      > >>> but the connection from the phone. Again I've been looking around
      > >>> but I must have missed some acronym at some point and cant seem to
      > >>> find anything to get me into Max.
      > >>>
      > >>> Thanks a lot for all your help!
      > >>
      > >>
      > >>
      > >>
      > > ----------------------------------------------------
      > >
      > >
      >
      >
      ----------------------------------------------------
    • Sep 22 2008 | 11:11 pm
      sorry, no settings on computer, just make sure you know the exact ip
      address.
      You dont need anything else than your computer IP address to
      communicate with osc.
      you have to tell osc which is the ip address of your computer
      so on the network to which your computer is connected to, you will
      find the ip address of your computer.
      On a mac: go under system preferences, network, airport and you'll
      find the ip.
      On pc i dont know.
      The ip is the address assigned to your computer by the router (that
      you should have as you are on wifi).
      Not the external, which is the one of the router.
      hope it's clear...
      let me know
      On 22 Sep 2008, at 23:29, Alix wrote:
      >
      > I apologize for my lack of understanding but this is the first time
      > working with anything OSC related, so when you say the settings "on
      > computer" before max/msp, what are those settings? do i need to be
      > running something else to recieve OSC input?
      >
      > Also one other side question, when I input the IP address of the
      > host from my phone, do I want to use my local ip,
      > 192.681.something.something or my external network ip?
      >
      > Thanks!
      >
      >
      > Quote: tomgalileo wrote on Mon, 22 September 2008 17:33
      > ----------------------------------------------------
      >> I experienced that
      >> first you have to set your settings on computer, then on iphone
      >> then close the OSCemote and reopen.
      >>
      >> then open the max patch.
      >>
      >>
      >> if you change the settings while the max patch is already open it
      >> does
      >> not work.
      >>
      >>
      >> this is what happens to me.
      >> I think is a udp send/receive and wifi behaviour,
      >>
      >> the patch is fine...i use it everyday
      >>
      >> try...
      >>
      >>
      >>
      >>
      >>
      >>
      >>
      >>
      >>
      >> On 22 Sep 2008, at 19:18, Alix wrote:
      >>
      >>>
      >>> Thanks for submitting your max patch, I plugged it in and it looks
      >>> great, but I'm having trouble getting my phone connected to the it,
      >>> I've set my phone settings to the correct ip address and then port
      >>> 3333 but when I hit the button I'm not seeing any of the fields
      >>> start to receive data.
      >>>
      >>> Thanks again for all your help, it's MUCH appreciated!
      >>>
      >>>
      >>> Quote: tomgalileo wrote on Mon, 22 September 2008 05:53
      >>> ----------------------------------------------------
      >>>> hello
      >>>>
      >>>> I attached a max 4.6 patch, but it does only implement the sliders
      >>>> and
      >>>> the multitouch, not the pads yet.
      >>>>
      >>>> To use more parameters just connect a print object to the
      >>>> OpenSoundControl object's output, to see what is exactly the
      >>>> message
      >>>> you have to route.
      >>>>
      >>>> that's it
      >>>>
      >>>
      >>>>
      >>>>
      >>>>
      >>>>
      >>>> On 22 Sep 2008, at 00:58, Alix wrote:
      >>>>
      >>>>>
      >>>>> Great, I got OSCemote installed and running on my iphone, it looks
      >>>>> exactly what I'm looking for.
      >>>>>
      >>>>> I'm looking now for a Max/MSP patch for connecting the OSC to my
      >>>>> patch and having it control my arduino. I have everything in place
      >>>>> but the connection from the phone. Again I've been looking around
      >>>>> but I must have missed some acronym at some point and cant seem to
      >>>>> find anything to get me into Max.
      >>>>>
      >>>>> Thanks a lot for all your help!
      >>>>
      >>>>
      >>>>
      >>>>
      >>> ----------------------------------------------------
      >>>
      >>>
      >>
      >>
      > ----------------------------------------------------
      >
      >
    • Sep 22 2008 | 11:42 pm
      here's a patch I made for oscemote. All of the controls are implemented.
    • Sep 23 2008 | 6:47 am
    • Sep 23 2008 | 4:37 pm
      > > ... and why not an iPhone app named... Max Runtime?
      > >
      > > Possible or not?
      Apple's ridiculous application agreement prohibits, among many other things, "programming languages" from running on the iPhone. One could go the jailbreak route as apparently someone has done with Pd, but I feel strangely obligated not to offend giant and powerful companies. Fortunately, as of this morning, the iPhone is no longer the only game in town.
      David Z.
    • Sep 23 2008 | 5:39 pm
      I'd just like to thank everyone who posted here, I really appreciate the help you guys gave me! I'm making great headway on this project. I've already made my Thursday deadline for class so now I have time to add to my patch and it wouldn't have been possible with out everyone's help!
      Thanks so much!!
    • Sep 24 2008 | 9:41 am
      Philippe Montemont wrote:
      > ... and why not an iPhone app named... Max Runtime?
      >
      > Possible or not?
      It depends. From what I have seen and done so far on the iPhone I would
      say the audio part could be done. Floating point performance is quite
      good for a mobile device. The tricky part would be the GUI, since it
      would probably need a complete rewrite (at least the Max5 GUI, not so
      much the more native-Mac Max4 GUI, but that's just speculation based on
      what I have heard how the GUIs are implemented).
      When I started iPhone development I thought for a short moment why not
      port Pd to iPhone, but the problem there as well is the GUI. You can't
      have two third party apps running at the same time and in Pd the
      processing engine and the GUI are two separate programs. Porting the
      audio part of it would probably be a week of work.
      Olaf
    • Sep 24 2008 | 2:29 pm
      There are two application for the iPhone which send and receive OSC.
      Not exactly running Max on the phone, but a nice, flexible interface
      for a patch running elsewhere.
      Ean
      On Sep 24, 2008, at 5:41 AM, Olaf Matthes wrote:
      > Philippe Montemont wrote:
      >> ... and why not an iPhone app named... Max Runtime?
      >> Possible or not?
      >
      > It depends. From what I have seen and done so far on the iPhone I
      > would say the audio part could be done. Floating point performance
      > is quite good for a mobile device. The tricky part would be the GUI,
      > since it would probably need a complete rewrite (at least the Max5
      > GUI, not so much the more native-Mac Max4 GUI, but that's just
      > speculation based on what I have heard how the GUIs are implemented).
      > When I started iPhone development I thought for a short moment why
      > not port Pd to iPhone, but the problem there as well is the GUI. You
      > can't have two third party apps running at the same time and in Pd
      > the processing engine and the GUI are two separate programs. Porting
      > the audio part of it would probably be a week of work.
      >
      > Olaf
    • Sep 26 2008 | 9:12 am
      People should also check out the very promising Haplome app for iPhone, which is a sort of monome emulator (http://monome.org/) for, eh, those of us who have an iPhone but not a monome.
      Check it out here:
      It's currently being redesigned and reprogrammed. The 1.0 version uses OSC, but it seems the creator has decided it isn't working the way it should, so a TCPIP/bonjour solution seems to be the next step.
      Btw, it's also free.
    • Oct 01 2008 | 12:01 pm
      Has anyone managed to control the multi touch data from OSCemote in a better way than what currently seems possible?
      I have noticed that if you already hold down one finger on the multi touch screen in OSCemote, then touch with a second finger, then release that second finger while still holding down the first finger, things will get confusing.
      Because once you tap down your second finger again, that particular touch is assigned another ID than the previous (second finger) touch. So while the first touch seems to hold an ID of "1", each subsequent touch (and lift, and touch again), will be assigned an ID of +1 - that is, first "2", then "3", then "4" ... then "40", then "41" etc. etc.
      Lift every finger off the iPhone, though, and things reset and start over again.
      This makes the multi touch very unpredictable for controlling data.
      Any ideas?
    • Oct 01 2008 | 12:19 pm
      I've noticed what you are talking about. I haven't used the multi touch much yet but I was planning on doing something where I define any input in a certain quadrant (ie top and bottom. Looking for input based on location of touch and not a sequence. But that method is only applicable to some applications.
    • Oct 01 2008 | 12:56 pm
    • Oct 01 2008 | 6:20 pm
      You can also check mrmr which allows you to do your own layouts :
    • Oct 02 2008 | 10:44 pm
      >> You can also check mrmr which allows you to do your own layouts
      That looks great, will definitely try it out. Thanks for the info. I knew these gadgets would be useful in tons of ways, and Max is definitely a great way to interface with them.
      >> Because once you tap down your second finger again, that particular touch is assigned another ID than the previous (second finger) touch. So while the first touch seems to hold an ID of "1", each subsequent touch (and lift, and touch again), will be assigned an ID of +1 - that is, first "2", then "3", then "4" ... then "40", then "41" etc. etc.
      I noticed that too. I guess in some ways that could be handy to access more than 5 XY data streams, by holding one finger, but it's less than intuitive. I suppose you could use a button to tell where the streams should go, but that's also kludgey. Using more than two fingers on that small screen is kind of tricky anyways.
      If there is some sort of indicator flag that "there is a finger pressing down", even if it's not moving, then maybe all subsequent incoming streams could be directed manually to a sequential set of XY in Max, using gate and counter perhaps. That way the weird incremental numbering would work the way one would expect.
      --CJ
    • Nov 11 2008 | 10:07 pm
      Im new to max and have many questions but am slowly finding my way around. One of my questions is related to phones but not the I phone. I am hoping to use my Nokia N95 to control various functions within in a max/MSP/Jitter patch. Would any of you have any suggestions on how I interface the two? Im using Max 5 on a macbook (OS Leopard). Any pointers, particularly if there are previous examples online somewhere (vids, tutorials, forums etc) would be much appreciated. I read the above posts with much interest, what a fine bunch of developers you all are! It's good to see a range of experienced users attacking, and what would appear to be, solving problems for the less experienced users
    • Nov 11 2008 | 10:17 pm
      check oscemote on application store on itunes!
      On 11 Nov 2008, at 22:07, Michael Bandoni wrote:
      >
      > Im new to max and have many questions but am slowly finding my way
      > around. One of my questions is related to phones but not the I
      > phone. I am hoping to use my Nokia N95 to control various functions
      > within in a max/MSP/Jitter patch. Would any of you have any
      > suggestions on how I interface the two? Im using Max 5 on a macbook
      > (OS Leopard). Any pointers, particularly if there are previous
      > examples online somewhere (vids, tutorials, forums etc) would be
      > much appreciated. I read the above posts with much interest, what a
      > fine bunch of developers you all are! It's good to see a range of
      > experienced users attacking, and what would appear to be, solving
      > problems for the less experienced users
    • Nov 16 2008 | 12:01 pm
    • Nov 17 2008 | 12:07 am
      That's really helpful, I'll check it out. Thanks so much!
    • Nov 18 2008 | 9:38 am
      Quote: Olaf Matthes wrote on Wed, 24 September 2008 11:41
      ----------------------------------------------------
      > Philippe Montemont wrote:
      > > ... and why not an iPhone app named... Max Runtime?
      > >
      > > Possible or not?
      >
      > It depends. From what I have seen and done so far on the iPhone I would
      > say the audio part could be done. Floating point performance is quite
      > good for a mobile device. The tricky part would be the GUI, since it
      > would probably need a complete rewrite (at least the Max5 GUI, not so
      > much the more native-Mac Max4 GUI, but that's just speculation based on
      > what I have heard how the GUIs are implemented).
      > When I started iPhone development I thought for a short moment why not
      > port Pd to iPhone, but the problem there as well is the GUI. You can't
      > have two third party apps running at the same time and in Pd the
      > processing engine and the GUI are two separate programs. Porting the
      > audio part of it would probably be a week of work.
      >
      > Olaf
      ----------------------------------------------------
      at least a max runtime should be possible, now that rjdj made it to the app store. and having standard iphone user interface elements to control the patch instead of a max ui would not be too bad.
      k
    • Nov 18 2008 | 10:01 am
      >
      >----------------------------------------------------
      >
      >at least a max runtime should be possible, now that rjdj made it to
      >the app store.
      what is rjdj????
      Kasper
      --
      Kasper T. Toeplitz
      noise, composition, bass, computer
    • Nov 18 2008 | 11:33 am
      > what is rjdj????
      google?
    • Nov 18 2008 | 11:36 am
      > what is rjdj????
      it runs pd patches on the iphone. allows you to use the mic input and sensors for interaction.
    • Nov 18 2008 | 1:12 pm
      it's fantasic!
      www.rjdj.me
      go for it!
      On 18 Nov 2008, at 10:01, Kasper T Toeplitz wrote:
      >>
      >> ----------------------------------------------------
      >>
      >> at least a max runtime should be possible, now that rjdj made it to
      >> the app store.
      >
      >
      >
      > what is rjdj????
      >
      > Kasper
      > --
      > Kasper T. Toeplitz
      > noise, composition, bass, computer
      > http://www.sleazeArt.com
      >
      > http://www.myspace.com/sleazeart
      >
    • Nov 18 2008 | 4:11 pm
      Wow, this IS cool.
      So with this development, David Z, since it seems as though these guys have
      somehow complied with Apple's terms of use (the app is distributed in the
      Apple App Store), would Cycling reconsider building an iPhone Max Runtime?
      Dan
      On 11/18/08 8:12 AM, "Tommaso Perego" wrote:
      > it's fantasic!
      >
      > www.rjdj.me
      >
      > go for it!
      >
      >
      > On 18 Nov 2008, at 10:01, Kasper T Toeplitz wrote:
      >
      >>> at least a max runtime should be possible, now that rjdj made it to
      >>> the app store.
      >>
      >>
      >>
      >> what is rjdj????
      >>
      >> Kasper
      --
      Dan Nigrin - Defective Records
      202 Hack / PC-1600 User / VSTi Host / Jack OS X / Major Malfunction
      http://defectiverecords.com
    • Nov 18 2008 | 5:46 pm
      Cycling has already replied to this thread or similar already,
      saying it's not possible for the moment...
      On 18 Nov 2008, at 16:11, Dan Nigrin wrote:
      > Wow, this IS cool.
      >
      > So with this development, David Z, since it seems as though these
      > guys have
      > somehow complied with Apple's terms of use (the app is distributed
      > in the
      > Apple App Store), would Cycling reconsider building an iPhone Max
      > Runtime?
      >
      > Dan
      >
      >
      > On 11/18/08 8:12 AM, "Tommaso Perego" wrote:
      >
      >> it's fantasic!
      >>
      >> www.rjdj.me
      >>
      >> go for it!
      >>
      >>
      >> On 18 Nov 2008, at 10:01, Kasper T Toeplitz wrote:
      >>
      >>>> at least a max runtime should be possible, now that rjdj made it to
      >>>> the app store.
      >>>
      >>>
      >>>
      >>> what is rjdj????
      >>>
      >>> Kasper
      >
      > --
      > Dan Nigrin - Defective Records
      > 202 Hack / PC-1600 User / VSTi Host / Jack OS X / Major Malfunction
      > http://defectiverecords.com
      > http://jackosx.com
      >
      >
      >
    • Nov 18 2008 | 6:08 pm
      Yes, but I think David's objection revolved around Apple's terms of use,
      which apparently are not an obstacle after all...
      Dan
      On 11/18/08 12:46 PM, "Tommaso Perego" wrote:
      > Cycling has already replied to this thread or similar already,
      > saying it's not possible for the moment...
      >
      >
      >
      > On 18 Nov 2008, at 16:11, Dan Nigrin wrote:
      >
      >> Wow, this IS cool.
      >>
      >> So with this development, David Z, since it seems as though these
      >> guys have
      >> somehow complied with Apple's terms of use (the app is distributed
      >> in the
      >> Apple App Store), would Cycling reconsider building an iPhone Max
      >> Runtime?
      >>
      >> Dan
      >>
      >>
      >> On 11/18/08 8:12 AM, "Tommaso Perego" wrote:
      >>
      >>> it's fantasic!
      >>>
      >>> www.rjdj.me
      >>>
      >>> go for it!
      >>>
      >>>
      >>> On 18 Nov 2008, at 10:01, Kasper T Toeplitz wrote:
      >>>
      >>>>> at least a max runtime should be possible, now that rjdj made it to
      >>>>> the app store.
      >>>>
      >>>>
      >>>>
      >>>> what is rjdj????
      >>>>
      >>>> Kasper
      >>
      >> --
      >> Dan Nigrin - Defective Records
      >> 202 Hack / PC-1600 User / VSTi Host / Jack OS X / Major Malfunction
      >> http://defectiverecords.com
      >> http://jackosx.com
      >>
      >>
      >>
      >
      --
      Dan Nigrin - Defective Records
      202 Hack / PC-1600 User / VSTi Host / Jack OS X / Major Malfunction
      http://defectiverecords.com
    • Nov 18 2008 | 6:33 pm
      it would be great so, really!!
      On 18 Nov 2008, at 18:08, Dan Nigrin wrote:
      > Yes, but I think David's objection revolved around Apple's terms of
      > use,
      > which apparently are not an obstacle after all...
      >
      > Dan
      >
      >
      > On 11/18/08 12:46 PM, "Tommaso Perego" wrote:
      >
      >> Cycling has already replied to this thread or similar already,
      >> saying it's not possible for the moment...
      >>
      >>
      >>
      >> On 18 Nov 2008, at 16:11, Dan Nigrin wrote:
      >>
      >>> Wow, this IS cool.
      >>>
      >>> So with this development, David Z, since it seems as though these
      >>> guys have
      >>> somehow complied with Apple's terms of use (the app is distributed
      >>> in the
      >>> Apple App Store), would Cycling reconsider building an iPhone Max
      >>> Runtime?
      >>>
      >>> Dan
      >>>
      >>>
      >>> On 11/18/08 8:12 AM, "Tommaso Perego" wrote:
      >>>
      >>>> it's fantasic!
      >>>>
      >>>> www.rjdj.me
      >>>>
      >>>> go for it!
      >>>>
      >>>>
      >>>> On 18 Nov 2008, at 10:01, Kasper T Toeplitz wrote:
      >>>>
      >>>>>> at least a max runtime should be possible, now that rjdj made
      >>>>>> it to
      >>>>>> the app store.
      >>>>>
      >>>>>
      >>>>>
      >>>>> what is rjdj????
      >>>>>
      >>>>> Kasper
      >>>
      >>> --
      >>> Dan Nigrin - Defective Records
      >>> 202 Hack / PC-1600 User / VSTi Host / Jack OS X / Major Malfunction
      >>> http://defectiverecords.com
      >>> http://jackosx.com
      >>>
      >>>
      >>>
      >>
      >
      > --
      > Dan Nigrin - Defective Records
      > 202 Hack / PC-1600 User / VSTi Host / Jack OS X / Major Malfunction
      > http://defectiverecords.com
      > http://jackosx.com
      >
      >
      >
    • Nov 19 2008 | 7:22 am
      Quote: Dan Nigrin wrote on Tue, 18 November 2008 10:08
      ----------------------------------------------------
      > Yes, but I think David's objection revolved around Apple's terms of use,
      > which apparently are not an obstacle after all...
      >
      Except RjDj is not really Pd. You can't freely make patches and put them on the phone. From their wiki pages (http://trac.rjdj.me/wiki/TestingScenes):
      "Currently there is no easy way to put patches on the iPhone. If you have done a scene and want us to include it in the distribution, send it to scenes _AT_ rjdj dot me."
      So you can send them patches and hope they might include it in the distribution with a future version. Doesn't seem like a good system to me. If C74 releases Max for the phone and we couldn't put our own patches on there, we'd certainly all be bitching about it. Your only real option is to hack your phone, which definitely violates Apple's terms, and some people might be unwilling to do that (personally I can't risk my phone malfunctioning, or getting bricked by a firmware update).
      Apple/AT&T doesn't want the end user running aribratray programs on their phone. You have to go through the app store to do it. RjDj probably found a loophole by not letting you run Pd patches directly.
    • Nov 19 2008 | 2:09 pm
      > Apple/AT&T doesn't want the end user running aribratray programs on their
      > phone. You have to go through the app store to do it. RjDj probably found a
      > loophole by not letting you run Pd patches directly.
      Good points Adam - I also noted that you currently have to hack the iPhone
      and use SSH to get your own patches on it without their assistance.
      Hopefully they will find a way around this (I've got to believe it is
      possible technically), and still manage to comply with Apple's guidelines.
      Otherwise, there's always Android!
      Dan
      --
      Dan Nigrin - Defective Records
      202 Hack / PC-1600 User / VSTi Host / Jack OS X / Major Malfunction
      http://defectiverecords.com
    • Jan 08 2010 | 10:02 am