Is it possible to generate immortal particles in jit.p system ?


    Jun 25 2013 | 10:14 pm
    Is it possible to generate immortal particles in jit.p system ?
    Indeed, it seems really based on emitter/destroyer way.
    I'd need to emit and keep my huge particle system with a constant number of elements, playing with them, pushing them, repelling them etc.

    • Jun 26 2013 | 12:52 am
      sure it is, but not with jit.p objects.
      Look at jitter-recipe #42 called Verlets, a very nice starting point.
      Also tutorial 46-Manipulating Matrix Data using Javascript is a good starting point to figure out how to work with a large amount of particles using javascript.
      Anyway, javascript or jit.gen are recommended
      good luck!
      franz
    • Jun 26 2013 | 1:12 pm
      Of course without jit.p :-)
      Just testing this latter compared to GPU based or jit.gen based systems