jit.gl.cornerpin to get a texture

    Oct 06 2013 | 1:32 pm
    I've made a device for perspective correction to be used with the Vizzable suite in Live using jit.gl.cornerpin. The problem is that it doesn't actually edit a texture but rather alters the rendering context, so it's effecting the viewr but not the previewr. So is it possible to use jit.gl.cornerpin to effect a texture not a final rendering context ?

    • Oct 06 2013 | 4:26 pm
      btw, it seems that the attachment didn't work...
    • Oct 08 2013 | 6:06 am
      Anyone ?
    • Oct 08 2013 | 6:59 pm
      simply use another gl.node to capture the gl.cornerpin to a texture. then display that texture using gl.videoplane @transform_reset 2 on both the main context and the preview context