To put it simply, I'm trying to get the jit.gl.mesh object to output the openGL matrix. It should support the matrixoutput flag, but nothing happens when I set it. I tried banging the meh object manually, I tried automatic 0, however, nothing comes out either on of the outlets.
I couldn't find anything related to this on the forums, so I suppose I'm doing something wrong.
For the record: I'm using Mac OS X, (10.4.8),
and tried both jitter 1.5.2 and 1.6.3 b2.