I have a model I am attempting to load into the helpfile for
jit.gl.model, which includes a mtl file and a texture (url for model
archive at the bottom). When using 'verbose', it seems as though
jitter finds and loads the texture, however no texture is displayed.
My output from Jitter 1.6.3b2/Max 4.6.2 - OS X 10.4.8 Note that I
have placed my media within the search path, and it seams it is found.
reading /Applications/MaxMSP 4.6/patches/vade-media/test.obj. . .
reading material file "/Applications/MaxMSP 4.6/patches/vade-media/
adding new material default
adding new material material_1
reading texture picture1.tif
texture coords: 4
696 bytes used
Is it just me or is this simply broken? I dont think it is broken, as
the file apple.obj with its mtl and tiff textures load and work -
kind of. Here is its verbose output.
reading /Applications/MaxMSP 4.6/patches/media/models/apple Folder/
apple.obj. . .
reading material file "/Applications/MaxMSP 4.6/patches/media/models/
adding new material material__14
reading texture stem_color.tif
adding new material material__13
reading texture skin.tif. .
texture coords: 2276
266124 bytes used
I have to toggle to material mode 0 in order to see the texture?
However, trashcan model works with material mode 2.
Ive noticed with my model, that if I send a message 'picture1.tif' to
the prepend texture object, my texture will infact show up, but this
is hardly automatic?
What do I have to do to get this working? Ive tried a few times to
get to the bottom of this and I just give up simply because I get no
feedback - this functionality is really needed, and should at least
work for 1.6.3, if that will be the final before 2.0.
Is it something with how my model is built? Importing my OBJ to other
3D apps, and everything works.
While im at it, can we please get a 'getdrawgroups' message to report
the number of independent drawgroups to build animation UIs with? I
dont want to remember how many drawgroups a model has by memory...
http://abstrakt.vade.info/ILOVETHEMAXLIST/model.zip has the included
model, mtl file and tif texture.
I would love for someone from Cycling to take a look at that
functionality and tell me im an idiot, or that something is wonky
Thanks a bunch, im really curious about this :
v a d e //