... jit.gl.model - texture from material file not working - partially broken or completely inconsist


    Feb 20 2007 | 6:18 am
    Hello.
    I have a model I am attempting to load into the helpfile for jit.gl.model, which includes a mtl file and a texture (url for model archive at the bottom). When using 'verbose', it seems as though jitter finds and loads the texture, however no texture is displayed.
    My output from Jitter 1.6.3b2/Max 4.6.2 - OS X 10.4.8 Note that I have placed my media within the search path, and it seams it is found.
    reading /Applications/MaxMSP 4.6/patches/vade-media/test.obj. . . reading material file "/Applications/MaxMSP 4.6/patches/vade-media/ test.mtl". adding new material default adding new material material_1 reading texture picture1.tif done. jit.gl.model: rebuilding groups: 2 materials: 3 triangles: 12 vertices: 8 texture coords: 4 normals: 6 696 bytes used
    Is it just me or is this simply broken? I dont think it is broken, as the file apple.obj with its mtl and tiff textures load and work - kind of. Here is its verbose output.
    reading /Applications/MaxMSP 4.6/patches/media/models/apple Folder/ apple.obj. . . reading material file "/Applications/MaxMSP 4.6/patches/media/models/ apple Folder/apple.mtl". adding new material material__14 reading texture stem_color.tif adding new material material__13 reading texture skin.tif. . done. jit.gl.model: rebuilding groups: 3 materials: 3 triangles: 4452 vertices: 2468 texture coords: 2276 normals: 2593 266124 bytes used
    I have to toggle to material mode 0 in order to see the texture?
    However, trashcan model works with material mode 2.
    Ive noticed with my model, that if I send a message 'picture1.tif' to the prepend texture object, my texture will infact show up, but this is hardly automatic?
    What do I have to do to get this working? Ive tried a few times to get to the bottom of this and I just give up simply because I get no feedback - this functionality is really needed, and should at least work for 1.6.3, if that will be the final before 2.0.
    Is it something with how my model is built? Importing my OBJ to other 3D apps, and everything works.
    While im at it, can we please get a 'getdrawgroups' message to report the number of independent drawgroups to build animation UIs with? I dont want to remember how many drawgroups a model has by memory...
    http://abstrakt.vade.info/ILOVETHEMAXLIST/model.zip has the included model, mtl file and tif texture.
    I would love for someone from Cycling to take a look at that functionality and tell me im an idiot, or that something is wonky
    Thanks a bunch, im really curious about this :
    v a d e //
    www.vade.info abstrakt.vade.info

    • Feb 20 2007 | 9:50 am
      i think you are experiencing a similar or related problem to the one i posted here:
      i'm currently waiting on jitter1.6b3 cos i cant seem to get much consistency either... but i agree this should at least work before they move on developing jitter 2.
      sorry, cant be much more help.
      j
    • Feb 20 2007 | 4:31 pm
      Not certain thats the same issue to be honest. either way, id love to know what is up.
      On Feb 20, 2007, at 4:50 AM, justin wrote:
      > > i think you are experiencing a similar or related problem to the > one i posted here: > > https://cycling74.com/forums/index.php? > t=msg&th=24377&start=0&rid=0&S=c66eb72205b3bfe52f8c52f713887957 > > i'm currently waiting on jitter1.6b3 cos i cant seem to get much > consistency either... but i agree this should at least work before > they move on developing jitter 2. > > sorry, cant be much more help. > > j
      v a d e //
      www.vade.info abstrakt.vade.info
    • Feb 20 2007 | 9:45 pm
      Can anyone from cycling confirm (or deny!)
      Thanks - id really appreciate it. A large project may need this functionality (or a work around), so id love to know.
      Thanks again!
      On Feb 20, 2007, at 11:31 AM, vade wrote:
      > Not certain thats the same issue to be honest. either way, id love > to know what is up. > > On Feb 20, 2007, at 4:50 AM, justin wrote: > >> >> i think you are experiencing a similar or related problem to the >> one i posted here: >> >> https://cycling74.com/forums/index.php? >> t=msg&th=24377&start=0&rid=0&S=c66eb72205b3bfe52f8c52f713887957 >> >> i'm currently waiting on jitter1.6b3 cos i cant seem to get much >> consistency either... but i agree this should at least work before >> they move on developing jitter 2. >> >> sorry, cant be much more help. >> >> j > > v a d e // > > www.vade.info > abstrakt.vade.info > > >
      v a d e //
      www.vade.info abstrakt.vade.info
    • Feb 22 2007 | 10:24 pm
      *whimper*
      I hate to be annoying - really I do... I know none of you believe me. . Anyone? Beuller ?
      v a d e //
      www.vade.info abstrakt.vade.info
    • Feb 22 2007 | 10:41 pm
      Hi vade, I actually don't know too much about obj and mtl files 'cause I don't really use 3dmax or maya. Could you provide a zip with some example files for testing purposes and a patch?
      thanks, wes
      On 2/22/07, vade wrote: > *whimper* > > I hate to be annoying - really I do... I know none of you believe me. . > Anyone? Beuller ? > > > v a d e // > > www.vade.info > abstrakt.vade.info > > > > > >
    • Feb 22 2007 | 10:56 pm
      erm, the first post has a link to my mtl, and the thread mentions the only patch that I use is the help file for jit.gl.model :)
      Thanks!
      On Feb 22, 2007, at 5:41 PM, Wesley Smith wrote:
      > Hi vade, > I actually don't know too much about obj and mtl files 'cause I don't > really use 3dmax or maya. Could you provide a zip with some example > files for testing purposes and a patch? > > thanks, > wes > > On 2/22/07, vade wrote: >> *whimper* >> >> I hate to be annoying - really I do... I know none of you believe >> me. . >> Anyone? Beuller ? >> >> >> v a d e // >> >> www.vade.info >> abstrakt.vade.info >> >> >> >> >> >>
      v a d e //
      www.vade.info abstrakt.vade.info
    • Feb 23 2007 | 10:20 am
      Ah. I don't use the forums and the Re: had thrown gmail for a loop in connecting it with your original email. I found it now.
      wes
    • Feb 23 2007 | 10:35 pm
      Thanks Wes - super curious about this.
      On Feb 23, 2007, at 5:20 AM, Wesley Smith wrote:
      > Ah. I don't use the forums and the Re: had thrown gmail for a loop in > connecting it with your original email. I found it now. > > wes
      v a d e //
      www.vade.info abstrakt.vade.info
    • Feb 24 2007 | 12:02 am
      It may be some time before I get to it just so you know.
      wes
      On 2/23/07, vade wrote: > Thanks Wes - super curious about this. > > > On Feb 23, 2007, at 5:20 AM, Wesley Smith wrote: > > Ah. I don't use the forums and the Re: had thrown gmail for a loop in > connecting it with your original email. I found it now. > > wes > > v a d e // > > www.vade.info > abstrakt.vade.info > > > > > >