jit.gl shaders question

    Mar 11 2013 | 4:55 am
    hello folks,
    i'm stumbling my way through working with the jit.gl objects in a patch, and would like to know how i can use the math operator shaders? i understand how to work with texture-style shaders with the jit.gl.videoplane object, but would like to create a feedback loop using the op shaders found in the Max 6 > Cycling74 > Jitter-shaders > math folder. if anyone could offer any examples or shed some light on to what jit.gl object i need to 'apply' these op shaders too, that would be fantastic!
    thanks in advance. SFZX

    • Mar 11 2013 | 10:47 am
      there is help patches for most of them located in max6/examples/jitter-examples/render/slab-helpers and around... - for op, search for math.shaders-help.maxpat.
      be aware however, that generating feedback in gpu land is sort of tricky - search the forum, i know there is quite some stuff about that. if it's just a simple trailing effect you are looking for, maybe have a look at tp.slide.jxs-help.maxpat.
      best k
    • Mar 11 2013 | 4:39 pm
      cheers Karl, i appreciate your help. i believe i've found what i'm looking for!
    • Mar 11 2013 | 9:44 pm
    • Mar 14 2013 | 10:31 pm
      You may also want to try jit.gl.pix. It does the same basic thing as jit.gl.slab except you can customize it's behavior in patcher-land.