As jit.gl.path doesn't support customizable texture coords (as fas as I know), I'm trying to animate and draw textured strokes with jit.gl.sketch and I'm astonished by aliasing.
In the patch below, points of jit.gl.path animated by jit.phys are sent to jit.gl.sketch to draw a textured stroke. Here is a screencap showing the aliasing.
Does anybody know how to reduce it ? I tried (quickly) FXAA shader without success.
I'm despairing of drawing nice strokes with Jitter, please, any advice is welcome