If I understand your issue, here is some information. gl.sketch is using line segments to draw framecircle. By making the segment that is used to build circle smaller you can get smoother results. also please try @fsaa 4 in the jit.window. It will remove some edginess
thank you very much for posting this.
i will give it a try.
with this solution i will get a cmdlist in jit.gl.sketch of 10000.
but it should work ;-)
its a shame, that we can not do this "out of the box" with jit.gl.sketch.
if its not working i will go the openframeforks route.
i did some tests. it is incredibly fast, looks fantastic, but it is hard to code ....
I got the following answer from the cycling support:
"It's the nature of rendering a frame circle.
You could make two solid circles and make one an alpha, that will yield a neater circle.
Alternatively a circle bought into jit.gl.model will also give a good result."
i woud say, that nature of rendering a frame circle has bugs !
perhaps these edges is a feature :-)
i personaly prefere circles without edges ...
sample of a natural cycling74 frame circle rendering attached.
it has nothing to do with jitter or max. it's opengl and gpu dependent.
you have been given several solutions (use @antialias 1, use jit.gl.path, use two circles overlayed with an alpha).
the framecircle is drawn with lines to create an outline of a circle (ie frame).
if you want thick lines you should not be using framecircle.