I'm not clear on how slab works. Does it actually render? Or does it just setup a shader for rendering that happens in a downstream obj3d like videoplane? Reason I ask is that sending the capture message to slab doesn't seem to work.
So since slab uses capture, the output texture is already available to other contexts (I've confirmed this.)
So now I'd just like to be able to either specify which texture for slab to use (which doesn't appear possible from the docs) or alias a second "friendly" name for the auto generated texture. Any way to do either of these? Sorry if this is a basic question. I've not been having much success searching the forum on these topics.