Got a shader going in jit.gl.slab with lots of uniform controls coming in. vec2 float arrays and single uniforms. So far so good.
Sometimes I have a uniform bound via xml but its value can be 0. i then get the console filling with "can't bind Param myUniform" again and again...
Is there any way to disable error reports from jit.gl.slab being pushed to the console ?? after 60 seconds of this FPS drops from 60 to 25, if i press clear console FPS jumps back up to 60.
All tips welcome.