hello, I have a rather straightforward glsl shader that just happens
to be rather.. ahem.. long and large, not overly complicated just
lengthy. When loading the shader I get very long delays where max
hangs (im assuming while it is trying to compile), and if it passes a
certain length (a bunch of if statements for those who care), the
shader refuses to run.
Is there a length limit or a size limit for shader files?
My shader is 20k in size and is around 1000 lines.
I can send the shader off list for those interested. Its a multi mix
mode 8 channel mixer, for those that care, that implements all the
blend modes and is selectable for each input. Pretty straightforward
Thanks, very curious about this.
Max 4.6.2, Jitter 1.6.3b2.
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