jit.gl.texture @wrap bug?


    Jun 15 2006 | 2:31 pm
    I'm using an array of js instantiated jit.gl.textures @rectangle 0. The
    default wrapping mode for power-of-two textures is "repeat". When I change
    the wrap attribute of all textures (i.e. mirroredrepeat or clampedge), most
    of them are changed accordingly but some others stick to "repeat". I can try
    to set this attribute over and over, but the ones that stick always stick. I
    guess somethings gone wrong at construction time.(?)
    function wrap(s)
    {
    var tmp = s;
    for(var k=0; k {
    hObjects[k].wrap = tmp;
    post("tex_container set wrap for "+k+"n");
    }
    }
    from checking the max window nObj is correct, and all textures should be
    changed. I also know that the hObjects[] array is correct because I use
    these handles to reference the textures for other functions that work
    without problems.
    This is the function I use to create and setup the jit.gl.textures. Even if
    I set it default to "mirroredrepeat" at the setup, the problem remains. All
    other attibutes like name and file work correctly.
    function setup()
    {
    for(var k=0; k {
    hObjects[k] = new JitterObject("jit.gl.texture", context);
    hObjects[k].name = id+"."+k;
    hObjects[k].automatic = 0;
    hObjects[k].rectangle = 0;
    hObjects[k].wrap = "mirroredrepeat";
    hObjects[k].file = texPath+textlines[k];
    }
    outlet(0,["count", nObj]);
    }
    Any ideas?
    -thijs

    • Jun 15 2006 | 6:27 pm
      I'm seeing correct behavior in my tests with the latest devlopment
      build, as testing with jit.gl.texture.help + jit.gl.gridshape
      @tex_map 1. Can you verify this on your machine + also perhaps
      provide a more complete, but simple example to illustrate?
      Thanks,
      -Joshua
    • Jun 15 2006 | 8:37 pm
      Hi Joshua,
      The helpfile works correct on my machine too. It only occurs with multiple
      instances of jit.gl.texture. I also checked if there is some kind of logical
      pattern to it, but it appears to be totally random. I'll try to provide a
      simple test patch in the following days.
      best, thijs