Mixing textures of different dims through a jit.gl.imageunit (with an
image unit loaded that uses two inputs) results in the smaller dimed
texture *not* being scaled to the output dim of the 1st texture. This
results in a 'picture in picture' effect. This happens regardless of
Hardware/Software - Mac OS X 10.4.6 - Powerbook G4 1.6.7 128Mb VRam
Max 4.6 public beta Jitter 1.6 public beta
Expected behavior: Well, Im uncertain how this should work. IMO
ideally the texture dims would be matched to the leftmode inlets
texture dims. But is this something we will have to manage ourselves?
the MOP object does this for matrices in jitter land, so id expect
Also, I have been able to reproduce a memory leak by changing the
size of the window when working with jit.gl.imageunit - it seemed to
happen more with @colormode uyvy, but I could get it to do it in argb
mode. I havent figured out what exactly causes it, but watching top
with the patch open I notice a memory increase.
here is the bug patch :