Jitter > 3d path to move other 3d objects along


    Jul 31 2006 | 12:29 pm
    Hi,
    I have maked in illustrator paths that i want to import and use in
    Jitter. So i know that i have to convert this illustrator doc .ai
    to .obj and import that in Jitter.
    But i do not manage to do that properly. Which 3D program do i have
    to use?
    When i have managed to do that > Jitter question :
    Is it possible to use this .obj 3d path in Jitter like a 3d path to
    move other 3d objects along that path?
    Is there some help or example patch to do that or to give me a hint.
    Regards,
    Bart Bitter

    • Jul 31 2006 | 3:11 pm
      I know Lightwave3d has an EPFS loader, which allows you to
      import .eps files. The result is a open or closed nr of lines, no
      polygons.
      Sketchup can export eps, but I don't know about importing but there's
      a free version so no harm in trying.
      I do know it also creates mtl material files which can be used to
      load 1 .obj with different colored parts. (I've never found out how
      to do that in lightwave)
      Maya can import eps, and export obj, since it's a format they created
      if I'm not mistaken...? They have a free learning version but my
      guess is that this function will not be supported since they also use
      a non-commercial file format in that version.
      Some other options which are free : Blender and wings3d, but I don't
      know if these can do it
      If no-one else knows a solution, you can always mail me your .eps
      file and I can convert it to obj with lightwave for you.
      The path following is not possible in jitter as such, but I guess you
      could tween the object to move between vertices, smoothness being
      dependant on the level of accuracy set in the initials conversion
      from eps to obj... It's not a standard function like in flash or
      after effects.
      rgds. B.
      On Jul 31, 2006, at 2:29 PM, bart wrote:
      > Hi,
      >
      > I have maked in illustrator paths that i want to import and use in
      > Jitter. So i know that i have to convert this illustrator doc .ai
      > to .obj and import that in Jitter.
      > But i do not manage to do that properly. Which 3D program do i have
      > to use?
      >
      >
      > When i have managed to do that > Jitter question :
      > Is it possible to use this .obj 3d path in Jitter like a 3d path to
      > move other 3d objects along that path?
      >
      >
      > Is there some help or example patch to do that or to give me a hint.
      >
      >
      >
      >
      > Regards,
      > Bart Bitter
    • Aug 09 2006 | 10:57 am
      Thanks a lot.
      I will try SketchUp, but i have already tried all the rest and i am
      still not happy with the results.
      Thanks that you wanna convert my .eps files but there are a lot, now
      100! I do not wanna give you so much work. But if SketchUp doesn't
      work i will send you a few .eps files so that i can see the results
      from Lightwave because i do not know somebody how has Lightwave.
      Is there a properly working Lightwave demo or learning version
      with .eps import and .obj export properly working?
      Yes, i know, it will be extra difficult do get that working in Jitter.
      Regards, Bart
      On 31 Jul 2006, at 17:11, Brecht Debackere wrote:
      > I know Lightwave3d has an EPFS loader, which allows you to
      > import .eps files. The result is a open or closed nr of lines, no
      > polygons.
      > Sketchup can export eps, but I don't know about importing but
      > there's a free version so no harm in trying.
      > I do know it also creates mtl material files which can be used to
      > load 1 .obj with different colored parts. (I've never found out how
      > to do that in lightwave)
      > Maya can import eps, and export obj, since it's a format they
      > created if I'm not mistaken...? They have a free learning version
      > but my guess is that this function will not be supported since they
      > also use a non-commercial file format in that version.
      > Some other options which are free : Blender and wings3d, but I
      > don't know if these can do it
      >
      > If no-one else knows a solution, you can always mail me your .eps
      > file and I can convert it to obj with lightwave for you.
      >
      > The path following is not possible in jitter as such, but I guess
      > you could tween the object to move between vertices, smoothness
      > being dependant on the level of accuracy set in the initials
      > conversion from eps to obj... It's not a standard function like in
      > flash or after effects.
      >
      > rgds. B.
      >
      > On Jul 31, 2006, at 2:29 PM, bart wrote:
      >
      >> Hi,
      >>
      >> I have maked in illustrator paths that i want to import and use in
      >> Jitter. So i know that i have to convert this illustrator doc .ai
      >> to .obj and import that in Jitter.
      >> But i do not manage to do that properly. Which 3D program do i
      >> have to use?
      >>
      >>
      >> When i have managed to do that > Jitter question :
      >> Is it possible to use this .obj 3d path in Jitter like a 3d path
      >> to move other 3d objects along that path?
      >>
      >>
      >> Is there some help or example patch to do that or to give me a hint.
      >>
      >>
      >>
      >>
      >> Regards,
      >> Bart Bitter
      >