Jitter > 3d path to move other 3d objects along


    Jul 31 2006 | 12:29 pm
    Hi,
    I have maked in illustrator paths that i want to import and use in Jitter. So i know that i have to convert this illustrator doc .ai to .obj and import that in Jitter. But i do not manage to do that properly. Which 3D program do i have to use?
    When i have managed to do that > Jitter question : Is it possible to use this .obj 3d path in Jitter like a 3d path to move other 3d objects along that path?
    Is there some help or example patch to do that or to give me a hint.
    Regards, Bart Bitter

    • Jul 31 2006 | 3:11 pm
      I know Lightwave3d has an EPFS loader, which allows you to import .eps files. The result is a open or closed nr of lines, no polygons. Sketchup can export eps, but I don't know about importing but there's a free version so no harm in trying. I do know it also creates mtl material files which can be used to load 1 .obj with different colored parts. (I've never found out how to do that in lightwave) Maya can import eps, and export obj, since it's a format they created if I'm not mistaken...? They have a free learning version but my guess is that this function will not be supported since they also use a non-commercial file format in that version. Some other options which are free : Blender and wings3d, but I don't know if these can do it
      If no-one else knows a solution, you can always mail me your .eps file and I can convert it to obj with lightwave for you.
      The path following is not possible in jitter as such, but I guess you could tween the object to move between vertices, smoothness being dependant on the level of accuracy set in the initials conversion from eps to obj... It's not a standard function like in flash or after effects.
      rgds. B.
      On Jul 31, 2006, at 2:29 PM, bart wrote:
      > Hi, > > I have maked in illustrator paths that i want to import and use in > Jitter. So i know that i have to convert this illustrator doc .ai > to .obj and import that in Jitter. > But i do not manage to do that properly. Which 3D program do i have > to use? > > > When i have managed to do that > Jitter question : > Is it possible to use this .obj 3d path in Jitter like a 3d path to > move other 3d objects along that path? > > > Is there some help or example patch to do that or to give me a hint. > > > > > Regards, > Bart Bitter
    • Aug 09 2006 | 10:57 am
      Thanks a lot. I will try SketchUp, but i have already tried all the rest and i am still not happy with the results. Thanks that you wanna convert my .eps files but there are a lot, now 100! I do not wanna give you so much work. But if SketchUp doesn't work i will send you a few .eps files so that i can see the results from Lightwave because i do not know somebody how has Lightwave.
      Is there a properly working Lightwave demo or learning version with .eps import and .obj export properly working? Yes, i know, it will be extra difficult do get that working in Jitter.
      Regards, Bart
      On 31 Jul 2006, at 17:11, Brecht Debackere wrote:
      > I know Lightwave3d has an EPFS loader, which allows you to > import .eps files. The result is a open or closed nr of lines, no > polygons. > Sketchup can export eps, but I don't know about importing but > there's a free version so no harm in trying. > I do know it also creates mtl material files which can be used to > load 1 .obj with different colored parts. (I've never found out how > to do that in lightwave) > Maya can import eps, and export obj, since it's a format they > created if I'm not mistaken...? They have a free learning version > but my guess is that this function will not be supported since they > also use a non-commercial file format in that version. > Some other options which are free : Blender and wings3d, but I > don't know if these can do it > > If no-one else knows a solution, you can always mail me your .eps > file and I can convert it to obj with lightwave for you. > > The path following is not possible in jitter as such, but I guess > you could tween the object to move between vertices, smoothness > being dependant on the level of accuracy set in the initials > conversion from eps to obj... It's not a standard function like in > flash or after effects. > > rgds. B. > > On Jul 31, 2006, at 2:29 PM, bart wrote: > >> Hi, >> >> I have maked in illustrator paths that i want to import and use in >> Jitter. So i know that i have to convert this illustrator doc .ai >> to .obj and import that in Jitter. >> But i do not manage to do that properly. Which 3D program do i >> have to use? >> >> >> When i have managed to do that > Jitter question : >> Is it possible to use this .obj 3d path in Jitter like a 3d path >> to move other 3d objects along that path? >> >> >> Is there some help or example patch to do that or to give me a hint. >> >> >> >> >> Regards, >> Bart Bitter >