i'm in a study group studying jit.gl.lua and advanced
processes on the manipulation of vertices...
how do you access inlets / outlets (including matrix output from jit.gl.model - or any other gl object with matrix output - for instance...) in jit.gl.lua internally via code?
we could not find a demo patch example doing anything like this.
forgive me if im wrong.
does this seem to be the best way to handle advanced manipulations of vertices in lua?
for instance, we would like to take a complex model (.obj) and have access to all the vertices for procedural manipulation...would accessing the matrix output be the way to go?
the gl study group
ps to be clear, we would also like to know, in general, how to handle inlets and outlets from jitter objects in jit.gl.lua...