Forgive me if this already came up a zillion times, but I can't find the
answers in the archive.
I've been doing most of my jitter in js, and for several reasons I'd love to
start using Java instead, but some things are not clear to me.
- if using jitter objects in java, are you crossing the java bridge on every
object function call?
- if so.... will the processing improvement of numerous for-loops and
if-statements in java (over js) easily outperform the hit of crossing this
- can anyone recommend/discourage doing heavy open-gl processing through
Java instantiated Jitter objects?