Running latest max/jitter under emulation on a macbook 2ghz.
While CPU operations seems to run dandy (at least as well as my
1.25ghz g4, probably better), as soon as I move into the world of GPU
and the jit.gl stuff, patches slow to a crawl. i also noticed this
while doing some simple stuff with jit.catch~ and jit.poke~
Anyone else notice this, or am I imagining things? Also, out of
curiosity, assume there's a good, technical and in-depth reason for
the slowdown to happen here. Could I get teh bullet point version?