Jitter/OpenGL inside a Poly~?


    Feb 28 2011 | 12:36 pm
    Is it possible to run jitter or openGL functions inside a poly~? It'll affect how I design the patch I'm working on, so I'd like to know before I get too far in and waste a bunch of time trying to make it work that way...

    • Feb 28 2011 | 1:13 pm
      In short, yes.
    • Feb 28 2011 | 2:07 pm
      Check out Randy Jones' OpenGL poly~ example
    • Feb 28 2011 | 11:09 pm
      Excellent, that's a very helpful example! Thanks much.
    • Nov 27 2012 | 2:26 pm
      The OpenGL poly~ example cited for running Open GL inside a poly~ is a dead link. Does anybody have similar information?
      Thx!
    • Nov 27 2012 | 4:01 pm
      Here's a very simple example.
      You control each object through the "target x" message, x being the object's voice (instance).
      "target 0" sends the messages to all instances, but personally I prefer a pair of send/receive objects...
    • Nov 30 2012 | 3:30 pm
      Mucho gracias, Pedro! ;)