jsui and mgraphics on retina display


    Nov 14 2014 | 5:42 pm
    I've been playing around with the new JS Painter feature (which is wonderful!) and I noticed that while these custom UIs look great on my Retina display, the jsui and jit.mgraphics objects still appear pixellated. Does anyone know if there a hidden setting to get those objects looking crisper? Thanks!

    • Nov 17 2014 | 7:02 am
      Politely nudging this thread (maybe rude to bump)... anyone?
    • Dec 15 2014 | 7:02 am
      So... I realized that I wasn't asking the right question. I can see that mgraphics UIs and the like show up fine on Retina, but 3D rendering does not. I noticed that one of the new features of Max 7 is a high_res attribute for OpenGL rendering. Is there a way to get jsui objects to recognize this?
    • Dec 15 2014 | 4:27 pm
      could you possibly post your js painter files? i'm really interested in using this feature but can't wrap my mind around it! it'd be great.
    • Dec 15 2014 | 5:38 pm
      I was going to post a link to the thread with Josh's examples but I can see you've already been there. Those examples are much more useful for learning than any of the half-broken things I've done so far. Sorry!
    • Dec 15 2014 | 5:40 pm
      hehe :) ok, thanks anyways!
    • Feb 24 2015 | 12:00 am
      I've narrowed this issue down to the Image object in jsui. It doesn't appear to take the retina pixel count into consideration so the output is blurry after dumping the MGraphics context into an instance of Image. Also, the jit.mgraphics object always appears low-res on my retina display. Anything I should try? I've attached one of Darwin's MGraphics examples which demonstrates the problem. Thanks!
    • Feb 24 2015 | 8:52 pm
      jsui and mgraphics do not support high resolution retina display drawing at this time.
    • Feb 24 2015 | 9:01 pm
      Well shucks. Thanks for clarifying and I hope that retina support happens in the future!