Would like to know if anyone has a way to keep a short list of jit.gl.text3D phrases "facing out" while the scene is rotated with a jit.gl.handle. It's a list of 4 of the "what's playing next" scene clips (short descriptive phrases, one line each) coming up in my playlist (the clips are textured onto various shapes in the GL, and having a handle is great to see the scene from all angles). But the text would be unreadable from lots of these angles, so if there's a way to keep it facing forward that would be great. I'll have camera motion too, but only in the Z direction, and will probably only use the rotate action of the handle.
Almost like having a separate render context within the main one, but without using another window, since having transparency around the text would be great. Plus, the user can go fullscreen, thereby likely placing a separate window in an awkward location, depending on their screen resolution.
For that matter, wondering if anyone has a straightforward way of "excepting" certain elements (like gridshapes etc.) from the action of a jit.gl.handle that controls the overall scene. I know everything gets moved together when you use the handle like this, but are there some simple operations one could do on the rotate etc. parameters coming out of the handle object, which then get sent to offset the effect on specific objects? I'm fiddling with them a bit but the rotate command is a lot less intuitive than the rotatexyz one. If this has come up before and someone has an easy answer (and maybe some insight into the rotate command itself) that would help a lot.