Hi all -
Hoping somebody can help me here (and I'm sorry if this has been covered - I tried searching several different combinations of words to no avail).
I'm creating a very simple patch - a breakpoint function is attached to a line object, which is attached to a transposer, so that I can draw out and store various transposing shapes for the sounds I'm working with.
Here's the problem...
When I attach the line object to the function, it only follows through to the first breakpoint, at which point it stops (as expected). However, it runs through every float number, making the subsequent transposition very smooth.
The problem with the line~ object is that it's movement through the function is very "jumpy" (is that a good word to use?). It does not cycle through ever float in between as does line, eliminating the glissando from the resulting transposition and giving it a rhythm I don't want. However, it does move all the way through the function!
So, is there 1) a rig I can create that will essentially allow line to cycle through all of the various breakpoints to the very end OR 2) alter line~ so that it cycles through floats in the same way that line does (I don't know if the line~ problem has to do with sampling rate or the overall speed of the computer, or it's something in the object itself)?
Any ideas? I hope this all made sense! I appreciate any feedback. :)