line with inertia


    Jul 06 2008 | 1:32 am
    Hi all,
    I know I've seen this before in Max, but does anybody recall/know of an object like "line", but with inertia? Meaning I give a destination value which gets overshot slightly, then overshot again (only less) as it tries to return to the value, repeat, etc., until it finally rests? a "springyline"? Thought I'd ask before trying to write something myself.
    Much thanks,
    David

    • Jul 06 2008 | 1:48 am
      On 6 juil. 08, at 03:32, David Beaudry wrote:
      > Hi all,
      > I know I've seen this before in Max, but does anybody recall/know of
      > an object like "line", but with inertia? Meaning I give a
      > destination value which gets overshot slightly, then overshot again
      > (only less) as it tries to return to the value, repeat, etc., until
      > it finally rests? a "springyline"? Thought I'd ask before trying to
      > write something myself.
      slide?
      ej
    • Jul 06 2008 | 5:09 am
      Hey ej,
      I don't think that'll do it unless I'm missing something...which could very well be the case...but nothing jumps out at me after playing with the help file.
      Am I missing something?
      Thanks!
      David
    • Jul 06 2008 | 5:36 am
      The first thing that came to mind was one of the 3rd party physical modeling objects. Springs and dampers :) Could be overkill but looks like fun.
      Bob F.
    • Jul 06 2008 | 5:50 am
      you might want to check out the max port of pmpd, a set of physical modeling objects:
      -ben
    • Jul 06 2008 | 6:07 am
      This i an example built with regular objects.
      _
      johan
    • Jul 06 2008 | 11:32 am
      Andre Sier has some nice physics objects including a spring simulator whose
      mass, damping and inertia can be set - is this what you're after?
      They're at:http://sier.risco.pt/code/A_objects/
      Cheers
      Roger
      On 06/07/2008 02:32, "David Beaudry" wrote:
      >
      > Hi all,
      > I know I've seen this before in Max, but does anybody recall/know of an object
      > like "line", but with inertia? Meaning I give a destination value which gets
      > overshot slightly, then overshot again (only less) as it tries to return to
      > the value, repeat, etc., until it finally rests? a "springyline"? Thought I'd
      > ask before trying to write something myself.
      >
      > Much thanks,
      > David
      >
      >
      >
    • Jul 06 2008 | 11:34 am
      same example, with pmpd.mass + pmpd.link :
      (some others PMPD & MSD examples here : http://www.mathieuchamagne.com/?cat=13
      )
      ________________
      Mathieu Chamagne
      mathieu.chamagne@free.fr
      http://mathieuchamagne.com
    • Jul 06 2008 | 3:30 pm
      Thank you all for your input! This is fantastic.
      Mathieu: your example is right on for what I need. What a great set of objects! I'm going to definitely spend some time today digesting this.
      Thank you all again!
      Best,
      David
    • Jul 07 2008 | 10:17 am
      jvkr schrieb:
      > This i an example built with regular objects.
      very nice...
      --
      Stefan Tiedje------------x-------
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